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Star Trek Online, is anyone playing?
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[QUOTE]Originally posted by starship: [QB] For the ones interested... A friend (Farshot) at the Bridge Commander forums found a way to import the STO ships in 3dsmax using a software that can capture mesh data: http://www.deep-shadows.com/hax/3DRipperDX.htm. He already done a test importing the Exeter (the one in the middles), and got success! :) See: http://img18.imageshack.us/img18/7415/excalcomp.png Here it goes what he said about this: [i]"...The ripped model was around 10k tri's. I say "was" because by just messing with the saucer, I was able to remove a good five thousand triangles. STO models have a different way of smoothing than what we do with BC ones. STO's meshes all use only one smoothing group. At areas that need hard edges, like the rim of a Sovereign-like saucer, there are actually entire bunches of minuscule polygons that make it appear sharp. Without these micro-polies, the entire mesh would look like a blob, but with them the poly count is excessively high for a relatively low quality mesh."[/i] [/QB][/QUOTE]
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