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Holodeck Safety Protocols?
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[QUOTE]Originally posted by Timo: [QB] Well, the holodeck is only a machine. And even with the safeties off, it cannot perfectly reproduce reality. What I think would happen: 1) The Borg drones would punch nasty holes in the necks of the players, but no nanoprobes would be injected since the computer wouldn't be smart enough and the replicators not high-resolution enough to recreate them. At most, some sort of ersatz solution would be injected that might look like nanoprobe fluid. 2) Yes, Paris probably would suffer decompression. Forcefields that can support a man's weight or simulate the throwing of a punch or the flight of a tommy-gun bullet ought to be strong enough to do this. The experience might not beperfectly realistic but would be lethal enough. 3) Now that was the holodeck *before* the Bynars got a chance to mess with it in "11001001". Apparently, it wasn't very realistic at that point and could be easily fooled. Note how Riker seems amazed at the quality of the simulation in "11001001" even though the TV viewer notices nothing different from the earlier holodeck episodes. Perhaps the simulations originally had fake sounds, fake-feeling forcefields, jerky cuts in the action (synched with the cuts of the episode so that the TV viewers never noticed), annoying delays... 4) Perhaps the simulation freezes partially or completely. For example, if somebody jumps off a cliff, others see him falling but he himself gets an unrealistic deceleration at the end and lands softly on his feet. Or then he gets rudely returned to his starting point, with flaming letters appearing in mid-air in front of him: "Do not do that again!"... 5) The holodeck would probably lack the resources to simulate a core breach, and would only produce a moderately big explosion by using the forcefields. If "Killing Game" is any indication, some bulkheads would be bent and sparks would fly. 6) The two players would get the full treadmill treatment, plus holographic illusion of moving away from each other. The players would be individually surrounded by holographic "bubbles" or "booths" to achieve this effect. When they came close to each other again, the "booths" would merge. And yes, you can fit more people on an activated holodeck than on a deactivated one, unless the program has a safety feature that prevents the computer from stacking people atop each other! On a standard E-D holodeck, three people could stand atop each other, supported by forcefields, and thus tripling the available floor space... Timo Saloniemi [/QB][/QUOTE]
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