Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Star Trek
»
Starships & Technology
»
You're the Admiral! Sector Gamma
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Timo: [QB] [b]A) Captain Nall has spent longer as a starship captain than you likely have in your whole career. Over a mug of Raktajino, the two of you amicably debate the differences between the responsibilities of a Captain and an Admiral in Starfleet. One of the key differences is of course the emphasis in tactical or strategic planning, as the case may be. Nall challenges you to flex your smaller-picture mind by asking how you would defend DS12 and an attack on Jovalis. Typically this sort of plan would be for the DS12 CO, but she�d like to see what your thoughts are. Determine your response to: 1. up to half of the Cardassian threat forces in the sector [/b] The dedication of just half the Bifour starships to this assault (say, two Galors and three Hidekis or one Galor and five Hidekis) creates something of a conundrum. The force is barely big enough to safely deal with two UFP starships and assorted local defenses, and can have limited aims only. In any case, the obvious first target would be the orbital colonies. The Cardassians might settle for that and retreat, or then use the assault to lure my ships out to an errand of vengeance and into an ambush and then proceed to attack DS12. In either case, the Cardassians will initially aim for maximum destruction of soft targets, so I have to respond as early as possible, before the enemy splits up and starts the Great Jovalis Turkey Shoot against the habitats. My Excelsior, the [i]Clemenceau[/i], will rush to meet the threat force and strafe them from medium warp while the planetary defenses are scrambled. The [i]Rigorous[/i] probably won�t be anywhere near the battlefield, since I sent her to a tour that probably has taken her to the border planets now. She will be recalled anyway. Having my lone starship buzz the invasion force before they reach their target will also let me better know where they are headed. I�ll split my local craft in two wings, one per each of the large habitat clusters, and send volley after volley of torps out from both DS12 and the runabouts to welcome the enemy. Anything to keep the Cardassians at an arm�s length. If the Cardassians make moves towards the Cluster, the Clemenceau will follow � she�s probably the nimblest insystem combatant, with her honking big impulse engines. However, at such short ranges, I can redeploy the runabouts, too. [b]2. up to twenty smaller vessels as though from a Maquis attack[/b] I�ve got a harder time figuring out the motivations of these Maquis folks. Did the UFP really have to go to hell while I was absent? Insurgents with semi-autonomously operating assault craft is not something I had to deal with back when up was still up. I don�t know where and how these people want to strike. I can�t threaten their carrier or tender to deter them, since they don�t need one. My Excelsior isn�t exactly the pinnacle of multitargeting technology. And the good old trick of sudden warp-jumping won�t help against these fighters, since they are capable of respectable warp themselves. Well, I can overcome [i]one[/i] of these problems. I�ve got an expert staff to help me figure out these insurgents. It�s clearly the Starfleet presence they oppose, and thus the starships or DS12 will be their primary targets. So this time, I choose to sit back in the system and wait for the craft to arrive, preferably baiting them with a shields-down, under-repairs [i]Clemenceau[/i]. Jovalisi and UFP small craft will then meet them and ask them to dance. The number of dirty tricks the Maquis-wannabes can play on me is minimized when I don�t engage in classic Starfleet starship combat or rely excessively on DS12 fire support. The [i]Clemenceau[/i] will be used mainly to hunt down any insurgent craft fleeing from the battle. [b]3. just for fun, a Borg sphere entering the system.[/b] Jeez. Can you imagine how stupid I looked, asking Dalan �Borg who?�� And spilling my Raktajino all over her when she gave me the short version. I�m supposed to stop these cybernetic maniacs when the best and brightest of 3rd Fleet were slaughtered trying? [i]Twice[/i]? Oh, well. Time to consult my experts again. Based on the infamous V-Files, I suspect an inside job is the way to go. The [i]Clemenceau[/i] will be expendable in distracting the Sphere with torpedo volleys long enough for me to send boarding parties and transporter bombs through whatever holes I can find or punch in their shields. Simultaneously, I�ll try and saturate their tractor beam defenses by ramming the Sphere with multiple fighters. If everything else fails, I�ll expose the [i]Clemenceau[/i] to boarding, after injecting my crew with pathogens that will strike the cybernetic crew of the invader once it becomes integrated with mine. If there isn�t time to devise an anti-cybernetic virus like those used in the V-files, a simple anti-biological one will do. Let the flesh of the Borg rot and see how well they can run their ship... [b]B) The following are several situations that occur on your watch. For each scenario, describe what the nearest (or most relevant) starship to that event should be, what that ship should do in response, and how your fleet status could or should change as a result. Describe also any diplomatic efforts your staff should be making. NOTE: Assume that events from one scenario will not directly affect the others.[/b] I take it that my entire fleet will not be available in this question, either. Still, I�ll also include a full fleet response here, just for fun. [b]1. The first Federation delegation arrives in the sector to welcome its new member world. Several of the delegation wish to tour the sector to meet key parties on all the worlds, including a diplomatic mission to Bifour IV at the invitation of their government. Recommend how the delegates should go about their plan, which of your assets should be used, and how the rest of them should be deployed. The delegates arrive aboard the USS Ki, an Intrepid-class starship, and will return to the core systems on another ship. The Ki is on her way through Bifour space (with their permission) to explore the sectors beyond.[/b] Assuming I only have two starships, the [i]Rigorous[/i] will be sent to escort the delegation. Given the target of the [i]Ki[/i], I�ll ask her to serve as the ship that carries the delegation to Bifour IV, via Joval, Zechs and Lucrezea. The [i]Rigorous[/i] will provide the ride back to Jovalis. A two-ship escort will offer protection against most threats imaginable, and allows for a scenario where the [i]Ki[/i] flees to safety while the [i]Rigorous[/i] fights a delaying action. The presence of the well-liked [i]Rigorous[/i] crew will further facilitate diplomatic contact. I�d also like to invite aboard representatives from all the worlds the ships will visit, organize a meeting at Bifour orbit to discuss the future of the sector, and then return the representatives to their respective planets aboard the [i]Rigorous[/i]. Assuming my fleet has arrived, I will dedicate one of the frigates to escort the [i]Ki[/i] to Joval and further to Zechs, where I will arrange a rendezvous with the [i]Canaris[/i] that carries the former [i]Rigorous[/i] crew. The [i]Canaris[/i] will take on the escort duty to Lucrezea and Bifour, while the frigate returns to scheduled patrol. [b]2. Miscalculating a warp equation, one of the Jovali cruisers creates a wormhole and drops itself right in the middle of the Pink Nebula, where it is disabled. The Jovali ask for help; however, Cardassian ships are closer and offer to respond. The Jovali aren�t terribly fond of the Cardassians.[/b] Assuming I only have two ships, the [i]Rigorous[/i] will probably be the closer one, and will respond no matter what the Cardassians do. If the Cardassians handle the situation in a civilized manner, I�ll let them do the necessary towing, but will ask them to refrain from boarding unless specifically asked to. I�ll also covertly suggest to the Jovali that they ask me to. My experts will offer to come over to Joval and help prevent further miscalculations, so that the Jovali can send their other ship to meet the disabled sister for the journey home. Assuming my fleet is there, the patrol frigate closest to the nebula will take the role of the [i]Rigorous[/i], and a second frigate will also be sent to assist. [b]3. The �duck blind� ground station is raided by pirates. They steal the station�s cloaking device, cloak suits (�Insurrection�), and bioneural computer system. The pirate ship escapes, integrating the cloak into their shields. The mission crew cleverly bumps their heads in the right places and are hiding among the population, but need help before they are found out.[/b] Both the [i]Rigorous[/i] and a number of runabouts will be sent to the planet, to perform an evacuation and to look for traces of the pirate ship. I seriously doubt the sensors of either of my aged starships will locate the pirates unless I get a whiff of their warp trail while it�s still hot. Failing that, the ships will return to their scheduled activities, while I inform the neighbors of the new menace in the sector. As the cloak isn�t of the most modern combat standard, I believe I can reveal enough of its specs to let the neighbors attempt to track it. For the multi-ship scenario, one of my Springfield frigates will no doubt be the first to reach G�Sall. Also, she�ll be better equipped to hunt down the bandits, and I may delay informing the neighbors if I�m confident I can catch the pirates myself. [b]C) Create another scenario like the ones presented in part (B). Any reasonable military, political or scientific scenario is acceptable. However, DO NOT ANSWER the scenario yourself. Rather, it will be answered by the others as part of Question Three. Assume that your fleet has yet to arrive.[/b] A battered Kressari transport arrives at Lucrezea, claiming to have been attacked by a Dominion cruiser near Zechs. This is only the latest in a series of wild rumors about a Jem�Hadar vessel that has refused to believe in the stand-down orders and bitterly continues the war � and the rumors have never specified a ship as big as a cruiser before. But the Kressari do have phased-polaron beam wounds on their ship to show. And so the flames are fanned and fueled. The Kressari are allied with the domesticated variant of Cardassians, and ship various produce from Lucrezea to the starving Union; the Lucrezeans insist that this is state-sponsored piracy, that the Bifourians are maintaining or even operating the Jem�Hadar vessel to hurt both the Lucrezeans and the tamer Cardassians. The otherwise cooperative Bifourians balk at the insults. They suspend Kressari and other cargo runs across this part of the border �until the ghost ship is found and dealt with�. It doesn�t look like they are doing any �finding� or �dealing with� of their own, though. [b]D) The USS Ki fails to check in on the far side of Bifour space. She sent a regular report through the DS12 comm network on schedule when she was more than halfway through their space, but they are more than a week late with their scheduled report. All the Bifour Cardassian ships are accounted for, and they report their last contact with the Ki a couple days after their last check-in. The Cardassians realize that you will want to send someone in to search for them and will let you do so; however whatever you send in will be escorted by one of their Hidekis who will aid in the search. Detail your plans, deployments, and search priorities.[/b] How far is this far side again? Presumably not right across the sector border. I suppose a proper search of a single sector by a single starship would take a week or two, involving a helical course at warp 8 and side-scanning across three-four lightyears. This will definitely tie up one of my ships for a month or more. I�d better send the [i]Clemenceau[/i], since anything that can kill an Intrepid will probably make short work of an old Constellation as well. Plus the [i]Clemenceau[/i] is faster. To maximize my search capabilities, I load aboard two to four runabouts as well. Assuming the relevant scenario in B didn�t take place, or was successfully solved, I could go and get a cloak from G�Sall, install it on one of the runabouts, and drop her to do a search of Bifour space while the rest of my assets openly search the space beyond Bifour outer border. Timo Saloniemi [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3