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You're the Admiral! Sector Gamma
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[QUOTE]Originally posted by Valles: [QB] Q1 [b]A) Evaluate the sector, and determine what Starfleet's priorities should be. Note that unlike previous sectors, you're coming into an area where Starfleet has had a small but significant presence for some time. Now that the Federation has a member world in the sector, how should Starfleet's priorities change? Summarize your thoughts, note any gaps in the information that you were provided, and where you should focus your intelligence-gathering efforts.[/b] 1.) Defend Jovalis. 2.) Defend Lucrezia. 3.) Support the Jovalis upgrade project. 4.) Enforce the Prime Directive around G'Sall. 5.) Improve relations with Joval. 6.) Improve relations with Bifour. [b]B) Though Jovalis has benefited from Federation trade for several years now, their new membership will allow for a full-scale upping of their society to the latest technologies. One of the greatest tasks is the upgrading of almost one hundred of their old rotating colony cylinders with artifical gravity, upgraded power systems, and so forth, which are antiquated despite their otherwise current technology level. Starfleet can only allocate so many resources to this far-off sector, and much of it is going to this task, which will absorb hundreds of Starfleet personnel for several years. With what's left, Starfleet will allow either a DS9-style upgrade to the DS12 station, making it into a full starbase within a year's time; or to begin construction on a larger starbase of Starfleet design, which will take at least three years to build using a combination of components shipped in or built on-site. Given that this will be your headquarters for the foreseeable future, what would be the best option? A Starfleet starbase can be built anywhere in the sector you choose.[/b] Presumably, the Jovalisi have their own shipyard facilities, drydocks, etc. In a worst case scenario, these can be requesitioned for Starfleet use. That being the case, upgrading DS12 is more cost effective, and -certainly- faster. [b]C) Starfleet sees this as a relatively stable sector, and while they want an expanded presence in the area they will not commit many ships to the sector. There will be a steady stream of Federation freighters coming into the sector for the Colony Upgrade Project, in addition to the expected influx of Federation trade.[/b] [b]1) Recommend a fleet of no more than SIX starships to be assigned to the sector. This fleet will be evaluated back at Starfleet Command, and if approved will arrive in-system AFTER the events of Question Two. However:[/b] Two Excelsior class, Epiphany and Rougepelt. While the Excelsior class is rapidly approaching (some say, has already passed) obsolescence, and more tellingly is approaching the point where metal fatigue of their structural members begins to represent a significant threat to day-to-day operation, they are still full Explorer grade starships, with the attendant power and flexibility. The seeming slight of sending such old starships on diplomatic missions can be considered as balanced by the fact that both of the ships specified have served with great distinction over careers long enough to create very respectable lists of accomplishments. Additionally, Epiphany is one of the Excelsior II subclass, with the attendant high-grade sensor systems. One Moon Inn class fleet construction vessel, Subaru. These massive, mostly automated ships are designed to turn raw resources into usable hardware at for fast and for cheap. Leaving aside the usefulness of an extensive physical plant in supporting mobile assets, its capabilities would be of great assistance in the Jovalis upgrade project. While it might be considered as falling above the mass limit set on my requisitions, I'm going with the idea that those are set as limits on -first line- starships. Two Steamrunner Class, Southwest Chief and Twentieth Century Limited. These vessels will provide both additional area coverage and basic firepower if hostilities should break out with either Joval or Bifour. One Sequoia Class, Fulminant. For fast response purposes. Eight additional Runabi, to cover all the little things that don't rate a starship. [b]2) Until your fleet arrives, the only ships that will be assigned to the sector are the USS Rigorous and the ship you arrived in from Sector Beta (if you didn't participate in that scenario, you're arriving on a generic Excelsior-class starship). At your discretion, the ship you arrived on can be incorporated into your fleet. Where will you deploy your two ships until then? What will the deployment of your fleet be when they get here?[/b] Rigorous will provide security for Lucretiza, on the assumption that Jovalis' defenses can hold until relieved. Epiphany will escort the supply ships for the Jovalis upgrade. [b]D) The USS Rigorous will not be a part of your fleet, as she is scheduled to be decommissioned after a long and eventful life; Captain Nall herself is retiring from the Fleet. However, her command crew need not be sent away as well. The Rigorous' command crew is a good team, and includes:[/b] [b] * First Officer -- Commander Michael Boston (Human, 12 Years of Service) -- Excellent Service Record. Experienced Diplomat.[/b] [b] * Tactical -- Lt. Laura Kardon (Human, 6 Years of Service) -- Good Service Record. Native of Zechs. Little Combat experience.[/b] [b] * Science -- Lt. Commander Shezef (Andorian Male, 15 Years of Service) Excellent Service Record. Expert on the Pink and Purple Nebulae.[/b] [b] * Medical -- Commander Taris Sani (Bajoran Female, 20 Years of Service) -- Fair Service Record. Married to a Jovalisi diplomat on DS12.[/b] [b] * Engineering -- Lt. Commander Sayl (Betazoid Male, 8 Years of Service) -- Good Service Record.[/b] [b] * Helm -- Lt. (j.g.) Walter Shumar (Human, 40 years of Service) -- Excellent Service Record. Legendary pilot. Has convinced all but one of his commanding officers never to promote him.[/b] Hmmm. Keep them together. Say that Fulminant is new construction, have her ferryed out by a skeleton crew and reassign the Rigori to her. Their experience, rapport, and local credit are too valuable to mess with. [b] * DS12's CO -- Commander Stalek (Vulcan, 20 Years of Service) -- Good service record. Known to the Jovalisi, though not terribly popular.[/b] Solid, reliable, fair. Leave him in place, I think. Find him a nice, diplomatic 2IC to smooth things over. [b] 1) As the new Admiral in the sector, you have the option of assigning this crew to your command. Do you want to keep them around, and what would you do with them? Justify your reply.[/b] See above. [b] 2) The Rigorous is to be decommissioned, but a group of Jovalisi citizens wishes to keep her around as a museum ship for their nation. Another group from Lucrezea also wants her, but as the flagship for a new militia they are creating. While the ship will be stripped of any sensitive technology in either case, the selling off of such an old starship to friendly concerns would not be unheard of. Recommend to Starfleet what they should do with the requests, and if any conditions should be specified to either party.[/b] Rigorous should go to the Jovalisi (personally, I'd ask that she be kept in flyable condition, just because any ship that faithful deserves better than just being left to rot), and offer the Lucrezians an orbital defense net, instead. Q2 Tactical Planning: Assets: Epiphany Rigorous 4 runabi 12 frieghters [b] 1. Up to half of the Cardassian threat forces in the sector.[/b] That'd be a Galor and either another Galor (a) or the fighters (b). (a): Given that the local system is small enough to cross in a few seconds of warp, I'd have the freighters keep clear during the initial stages. Once they commit to a specific target, warp the other ships in between the Cardies and the cluster. Engage in coordination with the defense sattelites. If they split up, come out as a fleet and -mob- the closer one, trusting the sattelites on the other target to hold for as long as it takes. Commit the freighters, in kamikaze runs if neccessary. (b): The defense stations would be more of a problem for fighters than a cruiser, I think. So, have the runabi wait among the weapons platforms and use their support to take on the fighters. Have the starships team up against the Galor, with platform support if possible. [b] 2. Up to twenty smaller vessels as though from a Maquis attack.[/b] Epiphany in Piranti, Rigorous in Deval and the runabi in Cluster. Four freighters to each area. If the Maquis split their forces, settle in for a siege. If they commit everything to a single target, use warp drive to pull all of our forces together to meet them. In both cases, make the maximum possible use of platform support. [b] 3. Just for fun, a Borg sphere entering the system.[/b] 1. Pray. Repeat Step 1 whenever a free moment comes up. 2. Yell at the Jovali for help, 'cause we all know where the Borg will go after they finish Jovalis... if they don't go there first. 3. Load every ship I have to the bulkheads with antimatter. Crew the freighters with volunteers. 4. Link up with the Jovali, unless the Borg are coming on too fast for that to happen. If so, jump to Step 5. 5. Dogpile on the Borg, with combat ships trying to cover the freighters on kamikaze runs. Hope that either that works, or help arrives before it's too late. [b]B) The following are several situations that occur on your watch. For each scenario, describe what the nearest (or most relevant) starship to that event should be, what that ship should do in response, and how your fleet status could or should change as a result. Describe also any diplomatic efforts your staff should be making. NOTE: Assume that events from one scenario will not directly affect the others.[/b] [b]1. The first Federation delegation arrives in the sector to welcome its new member world. Several of the delegation wish to tour the sector to meet key parties on all the worlds, including a diplomatic mission to Bifour IV at the invitation of their government. Recommend how the delegates should go about their plan, which of your assets should be used, and how the rest of them should be deployed. The delegates arrive aboard the USS Ki, an Intrepid-class starship, and will return to the core systems on another ship. The Ki is on her way through Bifour space (with their permission) to explore the sectors beyond.[/b] Schedule them for a tour of the sector aboard the Rigorous, which presumably hasn't been retired -quite- yet, (for prestige reasons). Make the appropriate arrangements for meetings with the various leaderships, as well as laying the PR groundwork. When they arrive, brief them on what's been done and what else they might do to help Federation membership seem like a positive option for the Jovali and the Lucrezians. [b]2. Miscalculating a warp equation, one of the Jovali cruisers creates a wormhole and drops itself right in the middle of the Pink Nebula, where it is disabled. The Jovali ask for help; however, Cardassian ships are closer and offer to respond. The Jovali aren�t terribly fond of the Cardassians.[/b] Transfer Lt. Commander Shezef to the Epiphany, on a temporary basis, and send it on the rescue mission post-haste. Indicate that Cardassian aid in the Federation's rescue operation for our ally's starship would be appreciated. That way, they either sneer and ignore me because trying to get involved would make them subordinate to me in the operation, or they'll have to at least seem to play by my rules. Either way, I win. [b]3. The �duck blind� ground station is raided by pirates. They steal the station�s cloaking device, cloak suits (see �Star Trek: Insurrection�), and bioneural computer system. The pirate ship escapes, integrating the cloak into their shields. The mission crew cleverly bumps their heads in the right places and are hiding among the population, but need help before they are found out.[/b] Bugger. Borrow a freighter from the Jovalisi and send it to pick them up by transporter, with a couple of combat-config runabouts for escort. [b]D) The USS Ki fails to check in on the far side of Bifour space. She sent a regular report through the DS12 comm network on schedule when she was more than halfway through their space, but they are more than a week late with their scheduled report. All the Bifour Cadassian ships are accounted for, and they report their last contact with the Ki a couple days after their last check-in. The Cardassians realize that you will want to send someone in to search for them and will let you do so; however whatever you send in will be escorted by one of their Hidekis who will aid in the search. Detail your plans, deployments, and search priorities.[/b] Configure my last two runabouts for long range work, add in one of the escort runabouts and another borrowed Jovalisi freighter with some technicians, spare parts, and empty bunks. First priority is to find and ensure the safety of the Ki's crew, next is to find/salvage the ship itself. And, oh, if they see something interesting about the Bifouri that's just fine, but they're not to go out of their way. Q3 [b]C) The fleet you requisitioned in Q1 arrives in full, with an additional present: the USS Aristophanes (Miranda-class, Saratoga-refit, NCC-31923). The Aristophanes is a Starfleet Academy training ship, and carries about a hundred cadets and a regular crew of twenty on a second year field cruise. They'll be spending a few months in Sector Gamma, helping out with routine assignments while having cadets spend a couple weeks at a time on your ships. So, adding the Aristophanes into the mix, maneuver your fleet according to the following scenarios. Make note of any political reactions from involved parties that may occur. The Rigorous has now gone to whatever fate you've recommended in Q1.[/b] [b]1) The Lucrezeans get their act together and purchase some ships to head up their militia. Their patchwork fleet includes a smattering of customized shuttles, two surplus Klingon Birds of Prey (D-12 class) from the Ferengi, and a Yridian destroyer. In response, the Bifour fleet moves a Galor and two Hidekis around Zechs, despite repeated statements that the Lucrezean government has no interest in expansion/retaking the former Federation colony.[/b] Dispatch Rougepelt and Aristophanes on a nice-nice type visit, express some very quiet concern about their intentions, and have Subaru start setting up a network of monitor stations all around the Federation side of the sector, starting with the border. Have my intelligence staff/spies/etc. (I -do- have some, right?) look into public opinion on Zechs and Lucrezia. [b]2) Whatever search party you sent out to find the USS Ki finds a gaggle of escape pods close to the pulsar in the adjoining sector, containing about a third of her crew. Your people eventually reconstruct that the Ki struck a gravitic mine left over from the Cardassian conflicts of the 2340s. The mine stuck the bridge, wiping out the command crew along with most of the saucer. Some wreckage of the ship is located where it should be, and the energy signatures match that of a larger-than-usual, but not unheard-of, Cardassian mine.[/b] Frell. Okay, load the crew on the freighter and bring them home. No proof to be found, alas alack. Request that the Bifouri locate and mark whatever minefields are to be found in their space. [b]3) The separatist elements in Jovalis space are mostly concentrated in the Cluster, though no more than a third of any colony cylinder there is interested in separation. However, a bombshell is dropped when a cylinder holds a referendum not to separate, but to move -- separatists in a Deyal group cylinder want to move their home to the Cluster. The vote succeeds, and the municipal government requests that Starfleet tractor their colony to its new home. Such an action will tie up your largest ship, or two of your smaller ships, for a couple months. However, the Jovalis government sees this as a legal action, so...[/b] Hmmm. Well, I'd have at least that much stationed in system for defense purposes -anyway-, and they can always just drop the thing if there's an emergency, so there's really no reason not to, is there? Set the Steamrunners to it. Q4 [b]B) A civil war breaks out on Joval. In the past few years a pro-democracy movement has gained strength on the homeworld, particularly on the western continent which is the most industrialized region of the mostly-agricultural planet, and maintains the strongest off-world ties. Numerous local leaders call for the establishment of a planetary parliament and a full constitution. Monarch Ypaha Hrrays (supported by many of the more traditional politicians in his court) accuses the reformists that they are betraying the Jovali way of life, and refuses to allow the formation of a parliament. The provinces on the western continent respond by declaring independence. The monarch in turn accuses the rogue provinces of jeopardizing the security of the whole planet by instigating such division. However, when the provinces refuse to back down, Monarch Hrrays sends in ground troops to pacify the continent.[/b] *sigh* Nothing is ever easy. [b]1) Provided is a map of the Joval Star System. How will you redeploy your task force once you hear of the fighting? As far as is known, all ships of the Jovali Royal Stellar Navy are in orbit of Joval -- for now.[/b] Pull the Aristophanes back to Jovalis. [b]2) The Jovalisi government urges the Monarch to accept reforms, but he refuses. Although he's not violently xenophobic, he's clearly wary of outside influences. However, Monarch Hrrays does agree to a brief private conference with you as the local representative of the Federation, to discuss the situation. What will you tell him, or ask him, at this meeting?[/b] Ask him to ask -himself- what was important to the basic identity of the Jovali people (as opposed to their political structure), what could be afforded to keep it, and where efforts to keep every little thing the same became counterproductive to the greater good. Those are questions that every society must ask, and answer for itself. Point out how often it has been seen that the identity of a people is a completely different thing from the language they speak or the way they govern themselves. [b]C) Despite declaring independence from Joval and joining the Federation, the Jovalisi have always maintained strong cultural and economic ties with the homeworld. The civil war on Joval threatens to spread to the various Jovalisi habitats -- it's obvious that many Jovalisi citizens will to get involved somehow. The majority of Jovalisi favor the rebels because of their common democratic beliefs, but there is a vocal minority of pro-monarchy activists, as well.[/b] [b]The local Jovalisi government's official position is in line with Federation policy -- the civil war is an internal matter, and they'll remain neutral. Of course, in practice that policy isn't worth much at all. Since the Federation does not have any high-ranking civilian officials in the region, it falls to you to set the Federation's policy and make sure that Starfleet is not dragged into any local conflict.[/b] [b]1) Both sides of the conflict on Joval are receiving support from various "interest groups" on Jovalis. They're sending medical supplies, foodstuffs, power cells, ships, weapons... even some troops (completely unofficially). However, not all of the materiel that's being sent is home-grown Jovalisi equipment: you start receiving reports of Federation-built phasers used in battles, and even a few small Federation ships used in limited space combat. There's also a vague reference to a rogue group called the Jovalisi Freedom Brigade which is using a group of Federation-built small craft (think Maquis-type ships here) to aid the rebel cause. What will you do in response to this intelligence?[/b] Find out where they're getting them and end the pipeline. If the equipment is being accquired illegitimately, reclaim it (using Fulminant and the runabi) and return it to its rightful owners. Information about the goals and relative success of this measure will be available for anyone who asks (but no actual operational data). Any JFB ships caught by Starfleet will be impounded until the bona fides of their purchase can be verified - for diplomatic reasons, this can be read as, 'for the duration'. [b]2) In order to stop the flow of materiel to the rebels, the Jovali monarch orders a planetary blockade -- all incoming ships are stopped and searched. No vessels are allowed to land on the western continent where most of the rebels are based. The Jovalisi local government protests this blockade and demands it be lifted immediately. The western continent is the source of most of the trade between Jovali and Jovalis, and could seriously hurt Jovalis's economy if contact is cut off. A few Jovalisi ships try to run the blockade, but unsuccessfully. The Jovalisi Merchants' Guild requests Starfleet protection of their ships near Jovalis and the immediate lifting of the blockade over the western continent for neutral vessels.[/b] Offer to use Aristophanes as an inspection ship to ensure that no war materiel is landed if the Jovali will allow the resumption of trade. [b]3) In a surprise operation, a squad of rebel commandos manages to commandeer the Jovali heavy cruiser Dralliw -- apparently with the assistance of a number of mutineers on board. They escape from Jovali orbit, destroying one of the royal fleet's smaller frigates on the way out. The ship disappears into the asteroid belt, and Jovali forces do not pursue at the moment -- short of sending every remaining vessel in their fleet (one cruiser and three frigates), the Jovali are not likely to recapture their cruiser through conventional means. The rebels waste no time in proclaiming their victory and announce that the commandeered cruiser will be launching reprisals against the royal forces and any of their supporters.[/b] Nothing for now, save to write up and send off a strongly worded condemnation of any attack on civilians by either party, and a warning of how darkly Starfleet and the Federation will look on such actions. [b]4) Hostility is brewing between some of the more vocal pro-rebel and pro-monarch factions in some of the Jovalisi habitats. Several riots have erupted in colonies, especially in the Deyal Group, and there have been reports of roving gangs attacking supporters of the opposite faction. Leaders from several of the habitats ask you to provide assistance in order to maintain security.[/b] Frack! Thank goodness for stun settings on phasers. Have the Steamrunners' security detachments outfitted for riotbusting and attached to those departments asking for help. [b]D) Things start going south. Jovali ground forces are advancing across the planet, and refugees are streaming into the Jovalis colonies by the hundreds, then thousands. The various orbital habitats can handle the newcomers for the time being, but the longer the situation goes on, the more difficult sustaining them will be. Although the habitats are already close to their maximum, the flow of refugees shows no sign of decreasing as the fighting continues. The general estimate for the habitats as a whole is 3 weeks before a supply shortage develops. This estimate includes life support capacity, food supplies, and overcrowding, and assumes that the situation is not resolved and the flow of refugees does not diminish.[/b] Double frack. Okay, bring both Excelsiors into base and have the Steamrunners drop that colony where it is - it should be plenty safe in its current orbit, but tow a couple of defense sats into place to keep it company. Strip the Excelsiors and the Steamrunners down to skeleton crews, then get permission to move the extra refugees to some uninhabited part of Lucretzea. Once that's done, set those four ships up shuttling refus out at maximum cruise. This is a stopgap, but what else to do? They'll have pretty good capacity, with the crews gone. Move Subaru to Lucretzea and have her set up some reasonably comfortable refugee camps, expanding them as needed. Presumably, Federation technology is sufficient to turn bulk vegtable matter of whatever type into something nutritious and vaguely paletable - we can repair the ecological damage later. Send Starfleet a message asking for enough basic food and medicine to take care of the refugees for the duration after the refugee camps run out of trees and before the problem is solved, and additional transport resources to make things move easier and give me most of my fleet back. [b]1) The vast majority of incoming ships carrying refugees are loaded past capacity and were built by Jovali, meaning that sending the refugees out of the system on the ships they cam in is not an option -- they simply aren't fast enough for a true interstellar journey, especially considering the overcrowding on board. What will you do with them?[/b] Decrease the passenger loads to something that their enviro systems can sustain and use them for extra housing. [b]2) A Jovali passenger ship enters Jovalis space, pursued by one of the surviviing Jovali frigates, the Llenrup. The large passenger ship has taken heavy damage; there are several hull breaches, their warp drive is offline, their shields destroyed. The captain of the Jovali frigate claims that the passenger ship is smuggling a cell of known rebels away from Joval; the passenger ship captain says that the Jovali navy is trying to keep refugees from leaving Joval.[/b] Impound the liner, her crew and her passengers, then ask the Jovali for descriptions of the rebels and assure them that they'll be placed into custody. [b]3) A group of raiders have taken advantage of the confusion in the past weeks, and have started raiding Federation freighters carrying agricultural products to Jovalis, and on to the rest of the Federation. It's possible that the raiders are operating out of the asteroid field... and may even be using the cloaking technology that was stolen from G'Sall a few months back.[/b] Load -all- the runabi (with my initial four, plus the eight I asked for, that gives me twelve of the little nasties, yes?) for combat and send them and the Fulminant in to search through the asteroid field and root out the pirates. Pirates die. [b]4) There are a series of bomb attacks in various Jovalisi orbital habitats. Although none has resulted in a major loss of life, the docking facilities of one station have been severely damaged. The attacks have been confined to the Cluster -- so far. How do you ensure the security of your home base, Deep Space Twelve? (Keep in mind the ongoing refugee situation, and the fact that many of the refugees may need medical attention at a Starfleet facility.)[/b] Frell. DS12 will just have to scan incoming ships for explosives before allowing them to dock. Medical emergencies will be transported directly to sickbay, with transporter filters to pull out any hidden bombs and such. [b]E) After weeks of fighting, the royal faction's ground forces prevail. All of the major cities in the rebel provinces are occupied and placed under martial law. Monarch Hrrays begins issuing strict new edicts to ensure the "pacification" of the provinces. News from the provinces is scarce as the royal forces almost completely cut off the region from any offworld contact -- even after the war is declared to be over and the provincial governments surrender. The Jovalisi local government isn't happy with the developments and cuts off diplomatic relations with the homeworld, although they take no other action.[/b] Bring up a couple of historical cases of crackdowns causing widespread revolution - the American Revolution, say, and my version of the Driians. No need to be particularly blunt about it - they're not Fed members, or even really allied, and I don't want to go getting their backs up. [b]However, it seems that a guerilla war is still going on in some out-of-the-way areas, and the monarch is using this as an excuse to crack down. The Jovali royal navy has also failed to track down and capture the cruiser that was captured in Part (C). They seem to be laying low for now.[/b] Well, now that the refugee situation isn't getting any worse, the Subaru can go back to her monitoring network. Before very long, it'll be finished and she can add the promised defense net around Lucretzea, then move on to thicken Jovalis' defenses. Likewise, I can bring my Excelsiors and Steamrunners back to full crewing. And that monitoring network would, naturally, see the cruiser the instant it does anything. I might not tell the Jovali about it - it's still an internal matter, the way I see it - but it'd be nice to know what the sucker's up to. Diplomatically... *sigh* It's an internal matter, so all we can really do is encourage leniency and an attention to finding those who are actually -guilty-, as opposed to simply disgruntled or unlucky. Critiques! (Picking on MinutiaeMan throughout, because he's been kind enough to pull all his answers together on one page.) Defense planning, Scenario One - I wouldn't have expected the Jovali to have -time- to come in aid, even assuming they were willing. Personally, I'd have put the Jovali on point and had the faster Starfleet ships perform the flanking - the Jovali heavies, if they really are matches for Starfleet's Sovereigns, should be able to handle the Galors on their own, but the flannking move requires a degree of mobility that I doubt they have. Scenario Two - I doubt that a single starship could be quite -that- decisive, but Cerberus would have plenty of support, so no problem. Scenario Three - They're Borg. All you can do is the best you can, and hang the butcher's bill. Good job. Scenario Responses! (ditto) [b]Scenario: A Cardassian Hideki-class warship emerges from the Purple Nebula, heading on a "southeast" vector. However, once it's clear of the nebula, it changes course towards Zechs... at Warp 2.3. Long-range scans indicate that the ship may be damaged, but the Hideki is transmitting no distress call, or any other messages for that matter.[/b] First, send two messages, one to the Hideki itself and another to Bifour IV expressing concern over their apparent distress and offering any assistance within my power. Then dispatch Rigorous and a couple of Runabi to 'help' and poke around the nebula to see what it ran into. [b]Over the past four weeks, a large number of freighters from Bifour have been heading into and out of the Pink Nebula. The Cardassians say that they have discovered a brown dwarf star system within the nebula which contains a resource-rich asteroid belt, which includes dilithium. Soon, the Cardassians shift one Galor and two Hidekis to patrol the border near the nebula.[/b] Well, it's in their space, and I already have that area under surveilance, so what's to do? Not much - I already have all my targets defended, and I'll see them coming no matter what. New Scenarios (fruits of a twisted mind) Rigorous and initial ship: A Hideki comes screaming over the border at maximum warp, broadcasting a request for asylum. A Galor and all six of it sister ships are hot on its tail, bellowing about traitors and punishment and internal affairs that Feddies had -better- not get involved in. Full Fleet: The second eldest of the Jovali Monarch's daughters dissapears on her way to a diplomatic visit to Lucrezia. All but one of the Jovali Fleet's ships move out immediately, and the Monarch transmits a formal request for Starfleet aid in the search. The first ship on the scene will find residues from a very short fight between her yacht and a ship with Cardassian made weapons, hull, and engines. The Jovali don't declare war, but their 'diplomatic' exchanges with Bifour IV are fast becoming anything but. Blessed be. -n [/QB][/QUOTE]
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