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how does the main gangway on the Enterprise-A work?
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[QUOTE]Originally posted by darkwing_duck1: [QB] [QUOTE]Originally posted by Peregrinus: [qb] DW: The Rec Deck problem is one that Andy Probert knows about. That, and the turbolift car shaped like a Tylenol capsule (which -- being 15 feet high wouldn't fit laterally along a 9-foot-high horizontal turboshaft), were artifacts of the set designer he had to answer to. Andy said that if you can figure out how the hell to make the rec deck fit in the saucer rim, go for it. But I personally don't think re-sizing the saucer to fudge it is the answer. --Jonah [/qb][/QUOTE]Actually, I have something radical to propose, though it will likely p*ss off EVERYBODY, Okudaites, Johnsonians and others alike: I accept the overall size of certain sets like the Rec Deck and simply scale up the rest of the ship to fit them. This renders the saucer section approx 2 1/2 to 3 decks thick at the rim. The "Arboretum" in the secondary hull would be approx 2 decks high. Details like the airlocks are way oversized on the shooting model, and I hold that the "real" Enterprise's airlocks are about 45-50% the size shown. This makes much more sense to me and solves problems I have with ALL the "major" scalings of the ship, namely lack of interior volume. Remember, these ships have to support a crew of up to 500 for as long as 5 years. The amount of consumables (air, water, raw foodstuffs, spare parts, matter/antimatter tanks, etc) ALONE would require massive amounts of storage space. Then there's the matter of where to put the auxilliary fusion generators, phaser banks, shield generators, so on and so forth. Scaling up the ship makes more sense to me than trying to cram all that into the existing "official" scaled ship. It also solves many of the "oops" items people have been obsessing over (like the Engineering corridor issue, turboshaft sizes, etc)... My opinion, of course, ymmv! :) [/QB][/QUOTE]
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