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First Contact Ships Sixteen Designs
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[QUOTE]Originally posted by AndrewR: [QB] [QUOTE]Originally posted by Triton: [qb] So why do some people think that it's even appropriate to mention Eaves' talent in this thread or compare him to other beloved designers of [i]Star Trek[/i] in the first place. :confused: [/qb][/QUOTE]Cause I felt like it! :) I forgot about Alex Jaeger... but his Akira design - torpedo port numbers etc. aside - is quite a nice design. I don't forgive him for the registry number fuck-up though. Besides, I just don't like Eave's design - as I said they are uninspired. They lack imagination. They are quite... lazy... an arc here - a pointed bit here. They verge on the organic - which is easy to draw. I think it's that his designs are easy to create in a CGI environment (i.e. that organic look) and as everyone knows it's harder to create 'real' box-straight-edged shapes like the Galor class or the E-refit etc. It's like Eaves takes the easy way out - where as designers like Sternbach and Jim Martin were functional and created ships that you could easily imagine being physical or real... as if you could touch the hull with your hand. [/QB][/QUOTE]
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