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First Contact Ships Sixteen Designs
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[QUOTE]Originally posted by Axeman 3D: [QB] I'd downgrade that to a B- as I challenge the sources he's using and the theory behind said sources. The only saucer movie i can think of where the ships 'tilt' in any conventional way is the bloody awful 'Earth v's the Flying Saucers' where the model saucers were animated using stop motion, and that's only really when they are being interfered with magnetically by our square-headed hero and a large magnet. Speaking as an occasional animator I fully realise how important it is to do little things like the tilt in helicopters and having landing gear sag as a helo lifts off, (check [URL=http://www.axeman3d.com/posts/Ka65-takeoff.avi]this helo animation I did for demo[/URL] )it helps make a model appear to have weight and inertia. In Trek, inertia is negated by machinery and all flight controlled by fields and exotic tech which makes such moves redundant. When I animate such things I tend to avoid adding inertial effects, it adds to the high-tech authenticity if stuff uses non-ballistic motion now. [/QB][/QUOTE]
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