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Refit Enterprise according to Andy Probert
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[QUOTE]Originally posted by Middy Seafort: [QB] [QUOTE]Originally posted by MrNeutron: [qb] [QUOTE]Originally posted by Ultra Magnus: [qb] Neatest Flare Member, hands down. Video Games! Hollywood! You are what I want to be when I grow up. [/qb][/QUOTE]Hahaha...I thought everyone here wanted to be Mojo! I've been lucky enough to meet and or speak with a number of people involved in Treks of various sorts, being friends with Andy, having written one of (if not the first) first interviews with Ronald D. Moore (for the official ST:TNG Magazine back in 1989), having gotten a personal tour of the TNG art dept. by Mike Okuda, and having talked Rick Sternbach into coughing up actual DS9 production blueprints for the team doing the Sega DS9 game. I also had a really nice phone chat with Greg Jein back around 1996 or something where he told me of evil plans he had to slip one of his Flesh Gordon Flying Phalluses into a spaceship graveyeard scene in Trek (I suggested it be the USS John Thomas). I even had a long chat with Ron Roman, originator of what became the TNG episode, "Booby Trap", and heard his take on what he'd written and how it differed from the final episode. As to Andy's stuff, as I said elsewhere, I'm talking to him about really grilling him over a series of conversations and emails to make a massive �ber interview in which we'd discuss all the stuff that gets left out of the typical interviews (that always ask the same ten questions). For instance, last night I asked him things like how he survived the transition from the Able group to Trumbull's, what he thought of Richard Taylor and Co.'s unused V'ger designs, who created the animated graphics created for TMP but not used until TWOK, and stuff like that. (Yes, I have answers to those, but I'm not tellin yet haha!) When I'm really ready to do this with him, I'll solicit additional questions from guys here to pose...but don't hold your breath...might not happen right away! What I hope to do at some point is go over to his place and kinda go through all his stuff with him (this could take forever!) and see what was designed and not used that we're not aware of, or the stuff that was designed and built but never seen in detail (last night be told me he even created the warning labeling around the personnel hatch on top of the TMP ship and told me some of what it said). Sorry, that went on a bit! [/qb][/QUOTE]Sounds a bit more than an uberinterview... more like a book, which I wouldn't mind one bit at all. M. [/QB][/QUOTE]
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