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[QUOTE]Originally posted by Krenim: [QB] Well, folks, [i]Star Trek Online[/i] is now in open beta. I've been playing for a while now, as I was lucky enough to get invited to closed beta (couldn't talk about it at the time, non-disclosure agreement and whatnot), and I gotta say that so far the game is good. Not great, but good. I do have a few issues with it. First, the bridge officers. I had said quite some time back that Cryptic (the developers of the game) were quite well known for customization options. And for the most part, that's true for [i]Star Trek Online[/i]... Except for the important stuff like their gender and species. I had been formulating in my brain what kind of crew I'd like to have beforehand, and this just throws my creativity right out the window. No matter how much I may want a female Vulcan science officer, if the game gives me a male Andorian science officer, well, I'm out of luck. I'm really hoping full customization is implemented before launch. Secondly, space combat is [i]way[/i] too hard. I'm no stranger to MMORPGs. I've been playing [i]World of Warcraft[/i] and Cryptic's earlier game [i]City of Heroes[/i] for a while now. In those games, unless you do something colossally stupid (like go up against [i]WoW[/i]'s elites or [i]CoH[/i]'s archvillians on your own), you've got a pretty good shot of surviving fights. Defeat is still possible, but unlikely. [i]Star Trek Online[/i]'s space battles are a fight to the death with every fight. For example, I had a cruiser with max power to shields, which is the closest thing this game has to a tank (a character meant to absorb damage, for those not in the know). Even so, I had about a 50% chance of getting blown up, and even if I didn't blow up, I was down a battered wreck of a ship. Granted, there doesn't appear to be a death penalty in this game, but I don't enjoying dying on a more-than-regular basis. The difficulty seriously needs to be adjusted. Thus ends my rant. [/QB][/QUOTE]
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