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Isometric exercise
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[QUOTE]Originally posted by B.J.: [QB] You could use that, Rev, if the density is set high enough. With my luck, nothing would end up on a vertex. Leet? Hardly. Anyway, here's a very simplistic explanation of what I do, using a very generic workbee-like shape: [IMG]http://bj.o.home.mindspring.com/BJ_art/iso-tutorial.gif[/IMG] I should also explain that I put most of the details into the 3-views before doing this, so that it is as accurate as possible before everything gets deformed. Also, step 9 is probably the most confusing: I'm using the different views copied and snapped into the proper plane. An example would be the side view was copied and snapped to a vertex on the front view so that I had a reference line for the bottom. :confused: Dang. I'm confusing myself here. I should probably explain this part further later. Anyway, I hope this will get you started. B.J. :edit: Here's another simple explanation, in original [URL=http://www.rz-journal.de/Artikel/Projektion.html]German[/URL] or [URL=http://translate.google.com/translate?u=http%3A%2F%2Fwww.rz-journal.de%2FArtikel%2FProjektion.html&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF-8&safe=off&prev=%2Flanguage_tools]translated into English.[/URL] [/QB][/QUOTE]
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