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USS Korolev attempt
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[QUOTE]Originally posted by Axeman 3D: [QB] Vektor kicks my ass because I'm a lazy sod at heart. As with all these things, God is in the detail and you need the patience of a saint to sit and make 3D detail down to deeper and deeper levels. I tend to make small models to mid-level detail, mainly cos anything else means I set off making something else with a funkier new shape that has caught my eye. I'm too easily distracted. This is the new me, however, and I want to make a decent effort at this one. The only large Trek ship I've made was the Bradbury, which I only made as an excersize and never intended to be mega-detailed. It got me noticed by the ASDB guys however and I had to finish it with more detail than the base design could reasonably take and it looks crap because of that. With the Korolev I'm making it as a large ship right from the off, so hopefully we'll get a decent result. Rev, I am not even looking at details smaller than nacelles and saucers, I need to get the very basics right first before I begin to cut in windoes and hatches. The new picture has the upper decks reaching from the main hull to the saucer and then flaring out, then terminating in a sharper point than my model has. Since it's all one big mesh I cant just redo the top part, I have to go back and redo the entire main hull to get that right, and while I'm at it I'll have to alter the saucer and nacelles. All this as soon as I kick my cousin off E-bay and get my main PC back... [/QB][/QUOTE]
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