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Erewhon-Class reconstruction
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[QUOTE]Originally posted by Timo: [QB] ...But the design just yells for a third set of landing legs. (Although then it would look like a squashed bug.) And the matter remains that we can't see the upper deck on screen, at least not to the left of the landing struts. So why not at least flip the whole design around so that the bow of the ship is to the left, and the stern to the right? Yes, I know the characters turn left at the outer door. But there could be a cargo hold to the right of the door or something - a space that isn't exactly personnel-accessible, as possibly evidenced by the partial-door-thing on the outer wall (Martin's drawings have a crane of some sort protruding from there). The characters would have to go left to access a central corridor that eventually takes them to whichever spaces they desire to access. Or then the characters could simply be on their way to the extreme bow of the ship, which could be the runabout aft cabin reversed. What we see through its windows wouldn't be treetops, but rather the sort of bushes you get in the decade after your ship has felled the earlier trees... Why do I gripe? Because I still don't much like the idea of an upper deck, or the aesthetically and functionally annoying low relative ground clearance resulting from such a large ship. And because for this once, the unseen component of writer/artist intent isn't all that bad. If the bow of the ship is to the left, it could well be the Martin design reversed and with two quite ordinary nacelles stuck above the stern, to the unseen right. And the "four times runabout" ratio would be internal volume against internal volume - presumably sufficient because a runabout can pack something like sixty people in discomfort, so four should be able to pack thirty and their luggage in comfort... Timo Saloniemi [/QB][/QUOTE]
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