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History of Starfleet -- WIP
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[QUOTE]Originally posted by Shik: [QB] Wow, actual feedback! Right, there's no reason to believe that introduction of new classes is continuous & constant. Glad to hears it reads well & fits together. The edits to streamline we're large. You can get a sense of it by comparing the first four with Sentinel. I try to take the time to make my reasonings be plausible rather than "wow, that's cool!"; I feel it makes for a better product. The Garth scandal took a lot of time because I wanted to do it right, without falling into the traps others do/did (such as yet another mad admiral, or the constant overuse of Section 31 as villains) & linking that to a larger thing helped me put Nogura where I wanted him to be. There's also a neat irony in that the fall of Starfleet's 2nd hero led to the 1st becoming its new head, who then paves the way for the rise of the 3rd. But Nogura is very well fleshed out in my mind, to the point where I could do a doctoral thesis on him. I also try to stay away from two things I really hate: the need to tie every little thing in (something that's the bane of the recent novel verse) & making every known canonical fact a major thing. For example, many have Bryce Shumar of [i]Essex[/i] being this well-known captain, when in fact it was more like "...Bryce who?" So I barely mentioned the ship in passing, & that as an incidental. Unless it's really important, it's not necessary to mention. Sentinel was/is hard because there's so MUCH to mention, & it can't all be handled in a straightforward linear fashion; it HAS to jump around, back & forth. Class-specific pages will eventually be written in the future; they are the promise of new content when the site eventually goes up. These generational articles provide the initial introduction & framing of the times, & are, I feel, a good starter set when all of them are done. As for the classes themselves, there are designs set for all post-Foundation classes but 2, at the far end near 2400, & are being worked on currently. There are 12 Foundation classes that have no design as yet, all nonhuman ships, & I would work those out with whomever ends up drawing them. That's the thing: I will need an artwork partner, because some things need redraws or edits, & others are merely quick pen-&-ink sketches. But again, that's for the future. [/QB][/QUOTE]
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