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Author Topic: "Star Wars: The Old Republic" MMO
Josh
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The voice over work is interesting, but by the very nature of an MMO with so many players, the choice of having player characters having voiced dialogue seems strange. There might be a dozen voices available to you, so everyone will sound the same.

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Jason Abbadon
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Maybe you can tweak the pitch of a given voice- that way you could have a customized voice -within certain limits, obviously.

Would you even need a seperate voice file for that?

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-Aeschylus, Agamemnon

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Josh
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If it's just messing with a pitch slider it would probably be using the same voice sample, but it wouldn't offer that much differentiation between people with the same voice base. There's a lot of subtlety to how a person speaks that is in the rhythm and pronunciation.

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Nim
The Aardvark asked for a dagger
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Actually, you can do pretty cool things with simple audio-filters, nevermind simple pitch (ootini).

I'm not saying Ben Burtt will ride by their office on his white droidicorn and do his magic for this game, but it should be possible to sufficiently alienate and distort stock lines with modern studio software, if that's how they want to do it.

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Mars Needs Women
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You know I'm kinda disappointed by the art. Ships, droids, and other tech look too close to the style of the movies. Even the faux Imperial symbol is too much. The KOTOR games were able to develop their own style while still have that "Star Wars" feel to it. This game looks like it takes only a couple of decades before the films, a century at most; not the many thousands of years that they claim.
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