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[QUOTE]Originally posted by Omega: [QB] [i]that's like a movie about a hostage situation, but by the time the cops get there and take out the terrorist, he's already killed all the hostages.[/i] Your analogy is flawed. You neglect the fact that (yes, according to my beliefs, but that IS what we're arguing about) the things that happen to you DO NOT MATTER. Not how you die. Not if you die. Not why you die. Not when you die. All that matters is what side you're on when you die. But I like your analogy, in its basic concept. Let me rewrite it to be more accurate. God creates humanity in a giant field. In the middle of this field is a single skyscraper. A dark, twisted, ruined, hideous skyscraper. The building has been condemned, but there are still some people living in it, including the designer and builder. They're told that the building's coming down, but they refuse to leave, simply out of spite. They REALLY don't like God. Anyway, God tells man, "Hey, see that building? That building's going to be destroyed, so don't go in there, 'cause you'll get lost, and the people in there will hurt you." Well, man didn't listen. We went into the condemned building, and sure enough, we got lost. Remember those loonies living there? They tried to trick anyone they found, saying that they'd found the way out, when they were really leading them deeper into the maze. They'd lie to them, saying that others were trying to hurt them. But above all, they weren't allowed to leave. They became hostages. Remember, they REALLY don't like God. They can't hurt Him directly, but they can hurt what He cares about. So we're all trapped in the building, away from God. And the building's going down. Now we place God in the role of the negotiating cop. He has to save the kids inside. The building's coming down. The problem: He's too big. He can't fit inside. But He has one Son, one who could fit. Well, Son, being an obedient kid who wants to save the others, too, goes in. He knows this building, and He knows how to find the way out. The people holding them hostage realize that they must do something, or the game's up. But they can't hurt Son. He's heavily armed. "But," they say, "He can't hurt the children." So they lie some more. They convince their hostages to kill the One coming to lead them out. They succeed, but not before He shows them the exit. Freedom for all who want it. Sadly, the hostages fell into three categories. There were those who wanted out, and left when given the chance. There were those that had actively joined the deceivers, but had themselves been deceived into not caring that the building would be destroyed. Then, the third group: those who refuse to acknowledge that they were captives, that they were lost. Those that blindly say, "Hey, there's nothing wrong with my life. Building? Building implies that there's something else. There's nothing outside these walls. This IS all of existance, and thus, why should I try to leave? In fact, the very concept of leaving is laughable." Keep in mind that in this scenario, you still have to take into account that what happens to people doesn't REALLY matter. It's like a video game. You personally have some arbitrary time limit on how long you can play, and the game itself will only run for so long. You WILL stop playing eventually. The only question is where you're going to leave your character when you do. The building's coming down. Do you want to be inside when it falls? [/QB][/QUOTE]
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