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[QUOTE]Originally posted by EdipisReks: [QB] the demo for [i]Star Trek: Bridge Commander[/i] was just released. It's a pretty neat game, but i'm irked by something. The [i]Galaxy[/i] class has 4 forward and 2 aft torpedo tubes, and does not have full phaser coverage. Basically, the saucer phasers are the only ones that fire. They can fire aft, somewhat, but if an opponent is directly behind you you can only fire your 2 really slow to reload torpedo tubes. i wonder why they truncated the design. the old game [i]A Final Unity[/i] represented the ships accurately otherwise, combat seems pretty good. the galaxy class and the warbirds are suitably slow, but heavily shielded, and the birds of prey are nimble, but light on armament and shields. those are the only classes of ships you can play as in the demo. combat is all at short range (100 km to point blank, usually) but i was expecting this. anyone have any thoughts? --jacob p.s. the tactical officer really sucks. you end up having to take manual control of the ship in order to be effective. the game has gone gold, so i doubt this will change for the release, but i hope a patch comes out that fixes the AI a bit. [/QB][/QUOTE]
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