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[QUOTE]Originally posted by Sol System: [QB] I had to dig a bit to find your post, David. Well, one of them, anyway, I suppose there could be more. I am not at all convinced that the Galaxy needs to work exactly the same way it does in the show to make for a good game. I never did get A Final Unity working 100%, and so did not often play it, but I can't recall doing anything significantly different in that game than I did in the BC demo. The difference between a Farpoint-like spread of torpedos and just four seems essentially cosmetic to me. Some people at those forums mention game balance, and that seems like a valid explanation to me. Of course, I don't think the demo goes nearly far enough to show whether the game is truly balanced or not, so I'd be unwilling to say this was a perfect good idea until seeing the full game. Anyway, A Final Unity struck me as being only about half to 75% as good as Star Trek 25th Anniversary or Judgement Rites. And those had rather simplistic combat models. Personal gripe: What the heck was with that battle near the end of...25th Anniversary, I think, with the Romulan/mad scientist co-development of that Constitution clone with the phasers [i]and[/i] Romulan plasma torpedo. How in the world were you supposed to defeat that thing? [/QB][/QUOTE]
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