I've always wondered, is there some sort of Technobabble explanation as to how they actually slow down and stop during warp drive? Especially on a dime like they usually do.
Posted by MinutiaeMan (Member # 444) on :
The generally-accepted concept of warp drive is that the ship itself isn't moving, per se, but rather the engines are moving the space around the ship. Therefore, the propulsion is entirely non-Newtonian and not subject to inertia as we know it.
Posted by Shik (Member # 343) on :
Really? I never accepted that. I figured the ship WAS moving & that dissipation of the warp field leads to loss of mass reduction effect, so a sort of "subspace friction" stops the ship. That would explain the stuttery effect we see from Jake & Nog's viewpoint in "The Jem'Hadar".
Posted by Sean (Member # 2010) on :
I've always thought of the warp field being analogous to the air cushion of a hovercraft. It kind of renders the ship " spatialy weightless", and then it takes minimal engine power to move the ship through warp. Going with that, I've always thought that the more powerfull the warp field is, the less the ship "weighs", and the faster warp speed the ship can travel at while using the same amount of propulsion energy ( with the propulsion system at the same "RPM", as it would at warp 1, compared to warp 5). At the same time, the warp field acts as a sort of barrier to inertia to what ever is inside of it. When a ship drops from warp, the warp field dissapates, and like Shik's theory, since the warp feield is gone spatial friction takes over and the ship slows.
Basicaly what my theory boils down to is that during warp travel, the ship is traveling at full impulse, and the warp field is like "lube" that allows it to go faster through space.
Although, the "official" theory, does make a bit more sense.
Posted by Da_bang80 (Member # 528) on :
Haha, you said lube!
As for being able to stop on a dime. Whatever super advanced computers they have running those things are probably fully capable of plotting exactly where a ship is going to end up upon leaving warp.
Not a really technobabbly kind of answer so you can throw in an isolinear-whatsamajiggit somewhere if you want.
Posted by Mars Needs Women (Member # 1505) on :
I always thought subspace was some sort of alternate space where the rules of physics did not apply or where altered to the extent that you could have massive vessels traveling at high speeds without any sort of consequence. Presumably there would something to "prepare" the ship for exiting warp which would slow it down to normal impulse speeds.
Posted by Daniel Butler (Member # 1689) on :
"Subspace," in current usage, refers to a subset of a larger space (an abstract, mathematical space - or, used loosely, our real universe). So it might be a generic term for some kind of quantum domain, or it might be that they wanted to create a word that meant the "opposite" of hyperspace in order to sound new and chic, or maybe it was a random science-y sounding word Gene or some writer liked.
In any case I always thought subspace in-universe was something more complicated than our current brains can comprehend, since it seems responsible for, well, just about anything - and it's referred to almost as a physical place (like in Schisms) or as a bandwidth of EM radiation (a la "subspace radio" or "subspace pulse" or "subspace frequency") or just a catch-all explanation for anything outside of 'normal' physics.
Posted by Saltah'na (Member # 33) on :
Technically, this is a technology question. So off it goes.