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$$ More Anomalous Tech! ["Anomaly" Spoilers]
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[QUOTE]Originally posted by Mark Nguyen: [QB] As expected, a fun episode, for all the above reasons and more! Tons of tech, which we're gonna dig into straight away. -Porthos, the anomaly detector! What, can he SMELL them coming? Are dogs in Trek latent telepaths? This is the first time we really have a pet like this (acknowledging Spot mostly as comic relief), but has anyone stopped to consider why dogs can do this? -Well done VFX on the anomalies, though it'd've been cool to see them change types in the middle of a set rather than between them. ;) That cup of coffee was pretty cool, and subtly done. -The set where they gear up is the same one next to the decon chamber, but may have been enlarged to accomodate the new suits for the MACOs, not to mention all the crew they had in there gearing up. I guess they don't have their own EVA staging area, which makes a certain amount of sense, since it's probably near the launch bay. -The magnetic boots are still making the TNG SFX. Ah well, at least they're consistent. -Is it just me, or do the sets seem even MORE blue this year? -The "Cochrane equation" is one of the things that don't work here. Quantumspatialwhatsits don't stay constant, and so neither does engine efficiency. -Cargo bay ONE is directly behind engineering, and could concievably be between the two aft access doors - or include them. -The pirates had nifty yellow pulse weapons. I was doing an FC rifle double take for a second there. However their ship fires white pulses, contradicing the common Trek edict that alien weapons are all the same colour. -MACOs carry stun grenades. And yeah, their rifles also have a stun setting. And yeah, she's nicely hot. -Crewman Fuller, our resident expert on the torpedo system, is the lucky first casualty, killed by the pirate "Osaarians" (sp from CC). The aliens are from outside the Expanse, typically merchants with no history of piracy. Their funky armor was pretty clearly influenced by Japanese samurai armor. Cool. -Stolen stuff: three photon(ic) torpedoes, a case of plasma rifles, a couple dozen stun grenades, half their food, everything in cargo bay two (though they were in CB1!), and all the antimatter. All they've got left is the stuff in the reactor, which would last them a month, tops. One wonders how much antimatter subsequent starships would have after they drained their tanks. How much trouble would Voyager have been in, really? -Hey, they're still PLASMA rifles, unless they were talking about the MACO weapons. Mind you, even they have a stun setting... And one Osaarian was carrying a phase pistol, so there. -I like the brig. Instead of a forcefield, we have reinforced glass (though it looks like it's been reinforced with plastic six-pack can holders). The cot in the brig may have been reused from the evil repair station in "Dead Stop". -I think this is the first time the crew wore holstered weapons on duty, a la DS9. -Using some acquired ion tracking techniques from dead guys, the gang finds a cloaking field in which lies a sphere 19 kilometers in diameter. It's made of a single alloy - polyduranium, the same stuff that makes up the Osaarian's ships. It's over a thousand years old, has seven 12-kilomter big fusion reactors (only three of which were working), and T'pol suggests that they might have something to do with the anomalies. -Note that when entering into it the shuttlepod's wings are retracted... -The pirates' loot includes a LOT of stembolts! It's unknown if they're self-sealing or not. Regardless, Enterprise gets most of their stuff back. -The climatic battle was something we rarely see - Starfleet on the offensive, with specific objectives and maneuvers thereto. And better yet, they attacked so they could hack into the alien ship's computer and download their Xindi database. Great space battle choreography! And for the first time in a while, the forward phase cannons are seen where they're supposed to be. Good stuff. Mark [/QB][/QUOTE]
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