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Reverse Impulse?
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[QUOTE]Originally posted by Timo: [QB] The idea of "thrust reverser plates" made out of forcefields makes the most sense to me. It seems perfectly plausible for those ships with their engines on the aft end of a narrow saucer (so that the reverse jets can go above and below the saucer), or on a narrow vertical neck (so that the jets can go port & stbd of the neck). Also, in "Relics" LaForge and Scotty realize the E-D has been sucked into the Dyson sphere because they spot the marks of her fighting back the tractor beam - marks that could well be where her reversed jets hit the sphere surface. (The location of the impulse engines of the Olympic class does raise questions, though. How can you reverse the jets past that bulky spherical hull?) Reversed thrust would probably not be as efficient as nonreversed thrust. Thus, going "1/4 impulse" aft would result in a noticeably lower acceleration than going 1/4 impulse forward - and the scene in ST3 would be easily explained. We wouldn't have to attribute ALL of the ship's sluggishness in that scene to the battle damage she had received... Of course, the ships would have to have another method of braking in addition to this weak reverse-thrust impulse. After all, starships can stop *very* rapidly when they want to, performing *far* more radical decelerations than accelerations. This is where the "yukky subspace tricks" come to play, most probably. But these tricks cannot be used for acceleration, only for deceleration... Timo Saloniemi [/QB][/QUOTE]
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