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[QUOTE]Originally posted by Phelps: [QB] A lot of Starfleet CGIs used by Foundation and Muse were built for "Sacrifice of Angels" and related battle episodes, where the goal was to have a lot of ships fight and blow up, not be examined in closeups. I'm also told that high resolution models would have taken up too much processing power if used in such battle animations. If they wanted closeups and simple ship shots, they'd use motion control. Plus, there was a lot of stock footage from the first five seasons of DS9. It would be a problem if such CGI's were reused on Voyager, which tends not to use motion control. However, Mojo seems to indicate that some of them were modified over the years. Another aspect that could be different about Voyager is this: Ron B. Moore, one of the show's VFX supervisors, complained that on Voyager, they were shooting space scenes at 24 frames per second rather than 30, as was done on TNG. The latter might look more real, but lacks a kind of a filmic quality. [/QB][/QUOTE]
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