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[QUOTE]Originally posted by Identity Crisis: [QB] The B5 example is a case that proves my point. Continuity as applied by some rabid fanboys would have forbidden JMS to have added the Worker Caste after having stated the number of castes to be two. Changing one, or two, or a dozen item(s) does not invalidate all continuity (something that the Enterprise-bashers would do well to remember). And I never said that you can't have both continuity and good stories. Just that good stories are more important than contiuity, by oh, a factor of 1000 or so. And the Enterprise writers don't need to ever explain why "Archer didn't learn the name of the Ferengi or why Klingon ships were called warbirds". Would it help the story to explain those things? Or would it just shut up a few fanboys? It's a big universe, strange and wonderful things happen. Most of them happen off screen and never get mentioned. So what? That's why I love the "we don't talk about it" line w.r.t. Klingon foreheads. It sticks two fingers up at the fanboys and refuses to nail things down. Of course, the DS9 writers had the best approach to continuity, want a war with huge fleets? Sure go ahead and have one and screw the continuity that says that 39 ships is a lot for Starfleet. If I write a Klingon story which version of the Klingons should I write for? The TOS ones, sneaky back stabbing bastards in a regimented society or the ENT/TNG/DS9/VOY ones, honourable warriors in an anarchic society? If I'm writing a TOS book? If I'm writing a book set in the 2210s? I have to ignore some of the episodes in order to write Klingons in a non-schizoid fashion. And for your point two. Those are restraints placed on people writing for the TV show or licensed books. They don't apply to us fans. We have more creative freedom than the 'real' writers, we should rejoice in that freedom, not run away from it. [/QB][/QUOTE]
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