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[QUOTE]Originally posted by Timo: [QB] That's the sort of treknobabble-free treknology that I love. Show, not tell. Like in "A Time to Stand" where we see how a warp chase could turn into a sublight battle - it doesn't take a superweapon or special gadget to force a ship out of warp, just a phaser or torpedo hit that collapses the field without much harming the ship. Perhaps warp fields are actually more finicky things than we realize, prone to collapsing when you least expect them to? In deep space, a sudden deceleration wouldn't matter much, but in a crowded solar system, you want to know EXACTLY where and when your ship is going to stop. Thus, a voluntary ban on warping into systems (but less of a ban on warping out of them). The warp field collapse need not *result* from being next to a planet - but it *becomes risky* when you are next to a planet. Timo Saloniemi [/QB][/QUOTE]
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