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Theory on Starship classifications
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[QUOTE]Originally posted by Timo: [QB] The dish was just a big umbrella anyway. One of the easiest objects to design for variable diameter. "Long-range scans, Mr Spock." "Aye, sir. Refocusing main FTL sensors by adjusting reflector geometry. Retracting focus boom." "I asked for long-range scans, not a bloody operator's manual!" The same goes for the rods sticking out of the ramscoops. And luckily, we don't have to explain the change in bridge profile, since that doesn't show up in the mixed stock material. It would seem to me that the greatest weakness of an old starship type in fleet action would be its lack of speed. If the ship has weak weapons, no matter: it still has weapons that increase the fleet's overall firepower. If it has weak shields, no matter: it dies a little sooner than other ships, but still increases the fleet's overall resilience to fire by offering another shielded target. But if it has weak engines, it *slows down the entire fleet*. Speed in actual combat would not matter very much. Impulse speed during the dash from a supposed "warp threshold" to the planet you are striking at is crucial to your surprise factor. (Warp speed during the deployment run from the starbase to the target system would also be crucial to surprise value, if not for the fact that the Dominion can observe all fleet movements across interstellar ranges with ease. So you can only achieve limited tactical surprise in-system, not interstellar surprise.) Timo Saloniemi [/QB][/QUOTE]
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