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[QUOTE]Originally posted by PsyLiam: [QB] As much as I want to lay into really anal need to to give a real reason for EVERY SFX goof rather than just saying 'they fucked up', I'll leave it for now and go back to the Galaxy thing. Didn't Geordi say in "Relics" that impulse technology has remained largely unchanged in 70 years? Impulse technology seems to be to be a bit of a dead end. The ships can't go faster than 1/4 light speed, they accellerate pretty rapidly anyway. All impulse engines seem pretty equal. When doing maneovours, do the ships just use their impulse engines, or do thrusters come into play? Seems to be that they'd be more important in a battle. Two things that do bug me. Kirk's "Warp point oh five" in TMP. That can be argued though as saying that Starfleet hadn't established an impulse limit of .25c. But that leeds to the other problem. If the reason starships don't go faster than 1/4 lightspeed is because if time dilation effects, isn't it pretty amazing that every civilised species seems to do the same thing? And if you're in a battle, why would you care about time dialation anyway? Why not (assuming that you can't go to warp) just crank it up to .99c? Thanks to time dialation, not only will you be really fast, but you'll arrive far quicker than it would appear to your ship. [QUOTE] They had all three impulse engines running. This could be why the Mirandas had an extra impulse engine. [/QUOTE]According to the tech manual, at full impulse the Galaxy class has always had all three engines running. This is not a new thing. And I meant generally. Look at the shot where the Galaxies open fire on the Galor-class ships. They're moving pretty slowly. In fact, the only real time we see Galaxies moving with any speed is when Sisko first engaged the fleet, and even then all the ships are moving together (and at a speed that you wouldn't describe as "blisteringly fast" either). I'm with Simon. A rear torpedo launcher seems much more useful, strategically, than an extra impulse engines. [/QB][/QUOTE]
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