For reference, here are the different designations I've observed so far.
-CA
-CA+
-CC
-CC+
-CAD
-CAR
-DD
-DD+
-DDG
-FF
-FFD
-FFD+
-CFF
-CFF+
-FFG
-DN
-DN+
-NCL
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In short, every one of those designations fits inside the four "blanket" types (Dreadnought, Heavy Cruiser, Light Cruiser, Frigate)
Inside those "blanket" classes, fit the classes that we are more familiar with. For ex: The heavy cruiser "blanket class" contains the CA (Heavy Cruiser/Pre-refit Constitution), CC (Command Cruiser/Refit Constitution), and the BCG (Battlecruiser/Excelsior). In addition, each one of these subclasses contain various possible refits and variations.
I believe there are literally dozens of subclasses for each race.
Making the problem even worse, is that each of the six different races uses different "subclasses", making it even more difficult is that the next game will add more fighter classes and patrol boat classes. In short...give up
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[This message has been edited by Mucus (edited August 15, 2000).]
SFC has to rank up there with BOTW in Trek games. Though being insanely difficult (5 minutes to load a torpedo while running away from an enemy ship, or at least that's my personal experience), at least it doesn't have many gaping flaws.
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Tolstoy, on a more objective note.
[This message has been edited by SCSImperium (edited August 15, 2000).]
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"We have HTML and images in sigs disabled here. Don't try it. If you do, I'll shove the image up your ass, then ban you. Have a nice day. :)"
-Charles Capps, August 13, 2000
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