-First off, the VFX are INSANELY cool. No contest for the technical Emmys this year, I'm sure.
-The impulse engines are on the back of the catamaran hulls of the Pre-E, *and* on the back of the saucer where we thought they originally were.
-No mention of what kind of weapons the Pre-E has. They fire pulses, not beams. No torpedoes (and no armory set in this episode). They also have these nifty grapple lines they go fishing with.
-The hangar seems to have drop bays for four shuttles, but has at least one bay clear for visiting or captured ships.
-The bridge is nifty: cramped, relatively lo-tech, though it's not really unique. The starboard door on the bridge leads to the tiny ready room set, after going down a few steps.
-Phlox = Zoidberg. Seriously. Also, the sickbay set seems to have a ladder going up. Odd place to keep one.
-Engineering location is unknown. It's got an elevator in front of the warp core that goes to the upper level *and* down one level to some unseen place. Engineering is also used for some scientific stuff T'Pol and Tucker were figuring out.
-Speaking of which, the infamous "decon gel" scene and set SHOULD NEVER BE SEEN AGAIN. It's pure fanboy chuck, and while Blalock is very easy on the eyes, the whole scene is unecessary and detracts from the show in an attempt to get some skin ratings.
-The phase pistols have beams, unlike the plasma weapons which fire pulses. Otherwise, there's no real difference in their use. I'm wondering why they left their introduction until the end of the show.
-The Suliban (pronounced SOO-lih-bahn) are nifty enough, though I dunno how often their FX-dependent abilities will be seen on the show due to budgetary constraints. In this episode anyway, there's no hint of ANY bugetary restraints... They really went all out in giving us a movie here. Also, the Suliban ships are NOT organic - they just function that way, I think.
[Note: I saw this show in widescreen. Please lemme know if you guys didn't when you do]
-Strangely enough, while there are plenty of push buttons all over the Pre-E, everyone (EVERYONE) else has the familiar touch-screen graphics, including the Klingons.
-Lots of new aliens, though. No familiar faces other than the Klingons and Vulcans. Westmore must've been busy this summer.
-The Klingons have spiffy new outfits - no sign of their armor-style digs here. I saw a Bat'leth in the set decoration, though.
Tired. Sleepy. Will watch again tomorrow and share thoughts more.
Mark
I have no idea if or when the first Enterprise will screen in Australia. I hope its not too long . I remember the first Voyager episode didnt take too long to be shown here.
Does anyone or any Australians here know when Enterprise will be released here?
Namely, where are the weapon emplacements on the ship, exactly? Are these pulse-firing guns really in retractable, rotating turrets? Where are these turrets? What does the "armor polarizing" effect look and sound like? And what does the transporter effect look and sound like?
Oh, and where exactly are the impulse engines on the saucer? In the two triangular things outboard of the hull booms? Or in the jumbled mess between the booms?
Timo Saloniemi
[ September 26, 2001: Message edited by: Timo ]
quote:
The impulse engines are on the back of the catamaran hulls of the Pre-E, *and* on the back of the saucer where we thought they originally were.
You mean that there are four different impulse engines on that ship? Hmm, should we take this to mean that individually the engines are fairly weak? The engines at the ends of the catamarans glow blue, what color do the saucer engines glow?
quote:
The hangar seems to have drop bays for four shuttles, but has at least one bay clear for visiting or captured ships.
Interesting. From the picture we saw of the drop bay, it apparently held two pods. So, there's three shuttle/hangar/drop bays on the Enterprise? How complicated is the docking procedure for landing crafts in the "just visiting" bay?
quote:
The bridge is nifty: cramped, relatively lo-tech, though it's not really unique. The starboard door on the bridge leads to the tiny ready room set, after going down a few steps.
Now for what we've all been wondering about: what does the front half of the bridge look like?
quote:
Phlox = Zoidberg. Seriously. Also, the sickbay set seems to have a ladder going up. Odd place to keep one.
I'm not quite sure I understand that reference. However, I noticed the the ladder from one of the clips we saw. Maybe there's a system of ladders connecting all the decks in case of elevator failure?
quote:
Speaking of which, the infamous "decon gel" scene and set SHOULD NEVER BE SEEN AGAIN. It's pure fanboy chuck, and while Blalock is very easy on the eyes, the whole scene is unecessary and detracts from the show in an attempt to get some skin ratings.
Damn it, I was worried about that. I'll have to wait until I see it to comment on it, but the set could very well be used again. The director and writers just need to tone down the ol' hormones.
quote:
The Suliban (pronounced SOO-lih-bahn) are nifty enough, though I dunno how often their FX-dependent abilities will be seen on the show due to budgetary constraints... Also, the Suliban ships are NOT organic - they just function that way, I think.
They're not organic? That's an interesting twist. We may only see there abilities every now and again like we did with Odo.
quote:
Strangely enough, while there are plenty of push buttons all over the Pre-E, everyone (EVERYONE) else has the familiar touch-screen graphics, including the Klingons.
Everyone else has the interactive touch screen graphics? Well, there's a continuity glitch since the Klingon Bird-of-Prey in Star Trek III and IV had physical buttons and so forth. However, did we see any Klingon ships in the episode?
Overall, it sounds pretty good. I can't wait to see it and offer up my own comments and criticisms of "Broken Bow." I bet some of the stuff that was left nebulous will be partially explained in the coming episodes. We'll just have to wait and see on that, though.
-Engines: what Nightwing said. It also seems that not all of them are on all the time. Furthermore, at one point Archer & Tucker are in an inspection pod (which looks a lot like the nose section of the Phoenix) and they pass under what look to be steerable maneuvering thrusters.
-Weapons: the *only* time they're fired, it seems that the pulses were emitted from the dorsal fore section, and from a distance so you couldn't tell excatly where they were coming from. There are a couple structures in that area that are vaguely reminiscent of the E-refit ball turrets, so that might be it. Also, there's a quartet of holes on the hull underside which are probably the missile launch tubes.
-Shields: No special effect when they're "polarized". No big deal, as the E-nil had no shield effects either. Also, when the hull is hit, they don't go through the lame "shields down to X percent!" stuff.
-Oddly enough, the Pre-E weapons don't seem to do much, if any damage. Perhaps a subsequent upgrade to phased waepons will help.
-Transporters: They're not the glowey gold stuff of TOS. It's somewhat more reminiscent of TNG, but in this case the effect starts as a mass of shimmery stuff that expands to form the object being beamed - or to envelop it and dematerialize.
-The "drop bay" I'm referring to is actually describing the bays which house each pod. So, the bay we see in the promo has two sets of doors beneath it, and on the exterior shot we see that there's another set of doors directly aft of them, also aft of the way the pods are oriented. So if anything, there are TWO shuttlebays, each contaning two sets of doors and divided by a wall.
-Bridge: The front is pretty nondescript. Just a big rectangle for the viewer (larger than Voyager's, thank God). No other doors or exits to be seen. One wonders then why they have the railing up front there if no onoe's going to use them.
-Suliban ships: Nope, not organic, unless it's in a Breen kinda way. They're called "cell ships" because they agglomerate into larger structures and look really cool doing it.
-Klingon ships: nope, unless you count the wreck seen in the beginning (which is not really identifiable). One wonders where the Suliban ships were, then? Did they hide them? Crash as well?
-Note: The Evil Future Guy (EFG) is voiced by James Horan, who's played numerous guest roles on Trek, including the human Tactical officer in "Descent II", Dr. Jobril in the Doctor-Crusher-Metaphasic-Shield show, the Jem'Haddar Worf gets beaten up by in "By Inferno's Light", and at least one person in Voyager. Plus is was the Badass Immortal Grason on "Highlander: The Series". Anyway, the EFG looks obstensibly human, and is dressed in black.
-Also, no real explanation of the "Temporal Cold War" is made, other than it exists and the Suliban are part of it somehow, and that they're receiving some of their genetic enhancement technology that way.
My channel decided to run the show with lots of on-screen "DON'T MISS THE SEASON PREMIERE OF JAG!!!" scroll-bys, so I'm gonna have to record the show again on the cable channel this Saturday. Strangely though, I won't really mind.
Mark
The captn said "polarized the hull"
I assume that = "raise shields"
So i think its some kind of magnectic enforced armor and not really deflector shields.
I'm surprised the sulliban didn't blow them away as most of their tech is hinted to come from the future.
I'm also surprised the small sulliban fighter got captured by grappling hooks...
No shields?
Can you say "fishing"
Btw...did evil future guy remind anyone else of a romulan?...hmmmmmmmmmm
quote:
Originally posted by TheF0rce:
I didn't understand their shield tech...The captn said "polarized the hull"
I assume that = "raise shields"
So i think its some kind of magnectic enforced armor and not really deflector shields.
Right. Specifically, he said "polarize the hull plating." Apparently, it is basically a structural integrity field sort of setup.
quote:
Originally posted by TheF0rce:
Btw...did evil future guy remind anyone else of a romulan?...hmmmmmmmmmm
No. And for what it's worth, he's called "Humanoid Figure" in the script and in the credits, so that's what I'll stick with.
[ September 26, 2001: Message edited by: Ryan McReynolds ]
Er...Temporalcancerman.
Maybe not.
The perfect place to hang out until we will finally get a new Encyclopedia and Chronology!
quote:
Originally posted by Harry:
Ryan! Great site!
Thanks!
quote:
Originally posted by Harry:
The perfect place to hang out until we will finally get a new Encyclopedia and Chronology!
That's the idea. Now, if I could find time to write the rest of the damned entries...
...well, for whatever good it can do....the whole capture was too easy...the craft must not have shields...and the base must not have sensors! LOL
Very "lazy" how they unfiltrated the base and saved the day.
oh well whatever...
quote:
-No mention of what kind of weapons the Pre-E has. They fire pulses, not beams. No torpedoes (and no armory set in this episode). They also have these nifty grapple lines they go fishing with.
on the upn enterprise site, there is a video preview where archer (is that the capt's name?) says something along the lines of 'prepare the starboard tube'. so they do have missiles/torpedos...
i apologize is someone already mentioned this in this thread...
The torpedoes and the armory room will be seen next week. I think the term "Spatial Torpedo" was tossed around by Braga somewhere, as was the idea that these things might be called Missiles instead.
Sacrilege!!!
Mark
quote:
Still on topic, I took a closer look at the bridge today and noticed that the Pre-E main screen doesn't have those blinky lights running along the bottom. You know, the ones common to EVERY PRINCIPAL STARSHIP EVER.
Mark
quote:
Originally posted by The359:
Maybe because whatever they did, hasn't been invented yet?
They couldn't find two strings of Christmas lights and a wall socket. Wow, those Vulcans must *REALLY* be holding them back.
As you may have guessed, he's only at the level of "casual fan"... :-)
quote:
Originally posted by The359:
Maybe because whatever they did, hasn't been invented yet?
The [i]Phoenix{/i] had them.
Mark
If they think that small tips of the hat will make me happy when they've already landed punches they are mistaken.
quote:
Originally posted by J:
If they think that small tips of the hat will make me happy when they've already landed punches they are mistaken.
Ah, the usual unsupported anti-Enterprise rhetoric. I have an open challenge to anyone who can name a single -- objective -- facet of Enterprise that violates continuity. If you claim you don't like the premise, fine, I've got no beef. If you claim you don't like the story, the acting, the creators, the effects, the designs, great, more power to you. We're all entitled to opinons. But when the claim is made that Enterprise destroys continuity, or even nicks it, eventually you have to provide a shred of evidence, since continuity is quite objective. Granted, the tech forum is not the right place to do it, which is why I'm gonna start a thread in the Enterprise forum. I look forward to reading a response, from J or anyone else. But, out of courtesy for the tech posters, please don't do it here.
[ October 01, 2001: Message edited by: Ryan McReynolds ]
1.NX-01
with pod(?) in spacedock and the shuttle later in the episode
2. The Suliban
Is that weird thingy in the clouds that look like a starbase their ship? and the ugly pods, what are they?
3. Box-like ships flying around, suliban?
Oh, someone in another thread mentioned the ladder in Sickbay. Considering there is a Jeffries Tube access hatch on Voyager's and Enterprise-E's Sickbay, what's wrong with that?
quote:
Originally posted by pIn'a' Sov:
I�ve only seen clips and caps of the new series, so I wonder, what ships do we actually see in the episode? (barring the intro)
(1) Enterprise NX-01
(2) orbital inspection pod
(3) Suliban cell ships (possibly different sizes and shapes)
(4) Starfleet shuttlepod
(5) alien ship at Rigel X
(6) unidentifiable remains of a Klingon shuttlecraft
In deep space rescue or resupply would probably not be a realistic notion, so could the lack of multifunction displays be attributed to the desire for simplisity? For example,Voyagers diminishing number bio neural gel pacs, a situation that was rectified by the conversion to standard isolinear chips, but not without a detriment in performance. Standard modular switches,buttons, and displays are not necessarily better, but they are a realitively simple and easy resource to replace or repair given this point in the trek timeline.
Any thoughts?
[ October 02, 2001: Message edited by: bear ]
Duotronics: computer advance made by Daystrom in 2240s with the advent of the Constitution-class ships.. might have been teaching computer systems to work together better in a shipboard setting (duo..), thereby eliminating the decentralization seen in Enterprise tech.
Also a lack of escape pods is someting I hope they'll use in a later episode.
Sato appears to be a very useful character in showing just how crude the Enterprise actually is (althought they still don't have seatbelts in the future).