Don't think about the mainstrays like the bridge, and engineering ...
A laundry room? A gymnasium? Etc.
Posted by Shik (Member # 343) on :
It really depends on the timeframe of the service. TOS will have more things than TNG, & TNG will have differences from VGR.
Posted by Mark Nguyen (Member # 469) on :
Brigs with BARS.
That, and a bridge. I know you said not to include it, but you should. A starship is only as good as its bridge, dammit!
Mark <-- I like bridges!
Posted by Malnurtured Snay (Member # 411) on :
No, I mean ... in addition to starship mainstays, like a bridge, what else would you put in?
A laundry room? A galley? Gymansium?
TOS time frame is actually what I'm thinking.
(PS -- Mark, you design that bridge for me yet? )
Posted by Mark Nguyen (Member # 469) on :
Tomorrow is sketch-day - I've had ideas floating around for a while, so now its' time to put 'em to paper. As for other rooms:
-zero-gravity facilities, like a gym.
-Jefferies tubes in TOS that actually GO somewhere besides five feet into a wall.
-BRIGS WITH BARS!
-Areas with specalized quarters, that can be modified to have different atmospheres. They mention such quarters for VIPs and specialists on the E-nil in Mr. Scott's Guide, for example.
Mark
Posted by Shik (Member # 343) on :
A toilet. More than one. At least one for 70% of the crew.
And a cloning facility to grow new secuirty personnel.
Posted by Mucus (Member # 24) on :
Hmmm, this could be a long list, probably aptly covered by ship blueprints and that "Mr. Scott's Guide to....something" book that I see around once in a while.
Are we just talking recreational facilities? Or just anything in general?
Of the top of my head in TOS:
Bowling alley! Auditorium (there's gotta be some way of addressing the entire crew directly, when the equivalent of 10-forward or the mess hall don't cut it) Kitchen (for special occasions) Study area (gotta have those engineers caught up on the latest developments) Exobiology quarantine area with support for multiple atmospheres
Exovirology (is that even a word?) containment area, accessible only via beam-in, totally isolated by plain old vacuum between bulkheads and forcefields (for those really nasty alien viruses, bacteria, viroids, prions, etc....we don't want another smallpox vs. the native americans scenario, except in "reverse")
Nanotechnology lab: Wesley's experiments notwithstanding, you'd think that these little buggers would be great expendible ways of collecting information/repairing small components/healing people)
Zero-G exercise room Some precursor to Stellar Cartography Dedicated small starship/fighter simulation centre Subspace transmission booster array storage
Seatbelts! (Or just fine-tune the SIF/gravity generators/whatever)
Phaser range Arboreum Waste recycling and reclamation
Electronic countermeasures and warfare room: Stuffed to the gills with personnel dedicated to decoding enemy transmissions, while encoding friendly transmissions. Also, sensor spoofing, space versions of chaff/flares, non-cloak stealth technologies, plus all the various ways of countering from the other end
Oy.....this could take forever, I think we're going to need a better idea of focus. Its like a small city in space, with a rather strong emphasis on scientific facilities.
Note: People posted while I was typing, so there's some repetition
Posted by Malnurtured Snay (Member # 411) on :
Well, I'll explain why I'm interested.
I was sorting through some Legos the other day, and I put a couple sloped white pieces together. I thought, "wow, enough of these, and I could build a pretty good impression of a Constitution-Class saucer. Hah-hah."
Then I saw that TOS bridge out of Legos.
1+1 = Snay's Losing It
So I grabbed a notebook, and started making sketches. I started on a bridge, assuming a basic layout, and how many sloped pieces it would take to cover it, as well as how large the decks below it would be.
Hmmmmm.
So then I started thinking -- ok, what if I *DO* build a TOS era Starfleet starship? Do I only want to have a bridge, transporter room, and engineering?
Or do I actually want to, within the limits of Lego, attempt to build as realistic a replica of a Starfleet Starship?
So I thought, "what would its mission be?"
Answer: Same as the Constitution-Class -- exploration! Given the era, it makes sense. So, exploration, and of course, defense.
So I started thinking, “okay, what would the ship contain?”
I actually started with science -- I figured, a fairly small starship, so a rather small science crew, so what would a starship focus on? Answer: stellar cartography, planetary biology, and astrophysics.
Then I did sickbay -- first the mainstays: a main ward, a surgical suite, a medical office and a lab. Then I thought, “hey, a starship needs a place for the dead corpses!” Okay, a morgue. And an isolation ward. And a dentist’s chair. Woohoo!
Anyway, so and on and so forth. Below is everything I’ve currently decided on. BTW: I envision this ship (also the reason for my “design a starship” thread in DAC) as carrying a complement of 30 officers and crew. Not much? Well, no, but consider this is a “Lego”fied starship. In other words, if the Miranda-Class was “Lego”fied, it would carry a similar complement.
List of What the Ship Should Contain:
Main Bridge Main Engineering - Warp Core Room, Dilithium Chamber, Aux. Control Impulse Engineering Life Engineering (Life Support, etc.) Weapons Room Torpedo Room Shuttle Bay - Flight Control, 1-2 shuttles Sick Bay - Office, Stores, Morgue, Main Ward, Surgery, Medical Lab Science Cluster - Astrophysics, Planetary Biology, Stellar Cartography Officers’ Quarters Crews’ Quarters - four crewmen to a room, one head per two rooms Mess Hall Rec Room Kitchen Transporter Room Cargo Bay Brig (two cells) Laundry Gymnasium Computer Core & Monitoring Room Conference Lounge
Posted by Malnurtured Snay (Member # 411) on :
Also, of course, some escape pods, possibly an ejectable warp core, and (as Shik said) many, many, many "facilities."
Posted by Sol System (Member # 30) on :
You should make it lifesize.
Posted by Malnurtured Snay (Member # 411) on :
Only you would want to run around a life-size Lego starship.
Posted by Sol System (Member # 30) on :
Zuh?
Posted by PsyLiam (Member # 73) on :
Simon does like blocks with lots of circular dimples all over them. Forever talking about them, he is. Yes.
Posted by David Templar (Member # 580) on :
quote:Originally posted by Malnurtured Snay: Only you would want to run around a life-size Lego starship.
Think of the possibilities! Life-size lego phasers, tricorders, PADDs, computer tapes that's shaped like play blocks anyways, giant lego man of Capt. Kirk with removable hair, just like in real life!
And of course, lego red shirts taken horribly apart with their body parts strewn randomly about.
Posted by TSN (Member # 31) on :
"Brigs with BARS.
q.v. Star Trek V: The Final Frontier Posted by Akira (Member # 850) on :
how about a strip room or a bar :-D
Posted by Dr. Phlox (Member # 878) on :
quote:Originally posted by TSN:
"Brigs with BARS.
q.v. Star Trek V: The Final Frontier
But the back wall was made of paper!
Posted by Mark Nguyen (Member # 469) on :
Okay, NON-ENERGIZED bars then. Plain old, metal bars! Is that too much to ask? I mean, even Enterprise deprives us of this, despite not having practical forcefields yet!
Mark
Posted by Malnurtured Snay (Member # 411) on :
I think that's a good idea, at least as a backup to a forcefield. Also -- no thin walls surrounding the cell.
Mark ... got that bridge?
Posted by Harry (Member # 265) on :
Two quickies:
- Tanks for the cetacean navigator crew - Specialized quarters/areas for non-humanoids.
Posted by Malnurtured Snay (Member # 411) on :
The navigators on Starfleet ships are cetaceous life forms? Or just on some?
Posted by The Mighty Monkey of Mim (Member # 646) on :
In the 24th century, according to the TNG Technical Manual, Cetaceans (dolphins and orcas, to be specific) are carried aboard Galaxy-class ships such as the Enterprise-D and aid in guidance & navigation. The Cetacean crew of the Enterprise herself consists of twelve Atlantic and Pacific bottlenose dolphins, (Tursiops truncatus and T. truncatus gilli) overseen by two Takaya's whales, (Orcinus orca takayai) elite specialists whose duty it is to study all theoretical topics in navigation and submit recommendations to Starfleet for G&N system upgrades.
It sounds like they're more of a study group than actual navigators of the ship. I think by TNG's timeframe, most navigational functions are carried out by the computer. (Although FASA would have us believe that the E-D has Medusan navigators trapped in the floorboards beneath the main viewscreen, IIRC... )
-MMoM Posted by Identity Crisis (Member # 67) on :
quote:Originally posted by The Mighty Monkey of Mim: (Although FASA would have us believe that the E-D has Medusan navigators trapped in the floorboards beneath the main viewscreen
The FASA book in question (Star Trek The Next Generation Officer's Manual) never says where the Medusan interface chamber is. I doubt they intended it to be in underneath the main viewscreen. But, yeah, the Medusans are "trapped" as apparantly there is no access between the Medusan section and the normal sections of the ship. Would have been interesting if FASA had produced their planned Enterprise-D deckplans, (a full seven or eight years before the 'official' set) to see exactly how all the strange stuff they came up with fitted together.
Posted by Middy Seafort (Member # 951) on :
For all interested, I happen to have the FASA Star Trek: TNG Manual nearby on my bookshelf.
Here is the excerpt regarding the Medusan navigators:
quote: Interactive Navigational Control System
The Interactive Navigational Control System is a highly controversial emergency system because it depends on the use of Medusan navigators. A highly intelligent race who long ago evolved into a noncoporeal form, Medusans are known throughout the Federation as mathematical and navigational experts without equal.
In the last several decades, cultural and technological advances have made it possible to recruit these exotic lifeforms to operate as onboard navigators in direct, symbiotic relationship with the ship's artifical intelligence computer systems in case of emergency. Should normal navigational procedures become impossible for any reason, the ship's Medusan navigator can link directly into the ship's navigational system to provide "single-handed" control of all helm and navigational system controls.
Though many within the Federation question the moral implications of such a move, the onboard presence of a Medusan Specialist (who holds the honorary rank of Lieutenant Commander aboard ship) has produced no serious problems to date. Because the sight of Medusan physiology produces violent psychosis and paranoia in humanoid life forms, the Medusan must be housed in a specially prepared environment chamber that is off-limits to others.
pg. 60, Star Trek: The Next Generation Officer's Manual, published 1988 by the FASA Corp.
There is also a graphic of the INCS on page 70 of the manual, however, I am not able to post images as I don't have an image host. The graphic does not have any information on what deck the INCS and Medusan habitat are on.
Posted by Shik (Member # 343) on :
I always loved the special weapons that FASA came up with, like the "disruptor field."
Posted by AndrewR (Member # 44) on :
I'm guessing that these sea-people ) are quite ok with the idea of going into space - and a fine with the concept. So I wonder if they have their own ships?
Andrew
Posted by Sol System (Member # 30) on :
Er, who, the whales?
Posted by Middy Seafort (Member # 951) on :
quote:Originally posted by AndrewR: I'm guessing that these sea-people ) are quite ok with the idea of going into space - and a fine with the concept. So I wonder if they have their own ships?
Andrew
They didn't seem to mind when they shiped off with the exploration vessel Streaker. Unfortunatly, she crashed on some planet with the most important discovery to both mankind and sea-kind. Oh, wait... wrong universe.
Middy Seafort
Posted by TSN (Member # 31) on :
Streaker? And her sister ships, the Flasher and the Exhibitionist?
Posted by David Templar (Member # 580) on :
quote:Originally posted by Middy Seafort: Because the sight of Medusan physiology produces violent psychosis and paranoia in humanoid life forms, the Medusan must be housed in a specially prepared environment chamber that is off-limits to others.
Next thing you know, Cthulhu will be part of the waste-extraction system, and Hastur will replace the warp drive.
Posted by Anti Spark (Member # 949) on :
The holodeck can do all those things. No need for wasting space.
Posted by Timo (Member # 245) on :
quote: Next thing you know, Cthulhu will be part of the waste-extraction system, and Hastur will replace the warp drive.
Go read some Barbara Hambly TOS novels. "Crossroads", for example.
And IIRC, that one has the bowling alley, too.
Timo Saloniemi
Posted by Darkwing (Member # 834) on :
Fan rooms for the life support system library chartroom smokepit galley messdecks wardroom (wierdroom) training facilities swimming pool dojo gym spa firing range combat information center (CIC) labs battle dressing stations repair lockers firefighting equipment lifeboats cargo handling booms cargo bay airlocks (like TMP era) armory - primary and alternates Quarterdeck aft steering emergency generators backup engines, both impulse and warp. For a TMP era ship, a backup linear intermix chamber & matter/anti-matter reactor (aka warp core in TNG). counter-intruder systems multi-species life support EVA lockers Damage Control Central low-tech emergency comms (like sound-powered phones) fightercraft, remote drones, probes, remote comm/sensor relays stealth gear/cloak ECM/ECCM/Elint/EW gear all transporters on a separate circuit, so a casulty in one doesn't take them all down - and transporter probes that allow beaming through shields. Large through-deck shuttle bay administrative offices ground and air vehicles for landing parties security lobbies (kind of like a guard shack and airlock) for sensitive areas. solar sail (for loss of propulsion emergencies) telescopes (visual, radio, etc) sextants printshop site tv ship's store vending machines laundry Supply division storeroom paint locker hazmat locker deck gear locker grapples telescoping "gangway" airlock water storage waste reclamation raw material storage for fabricators reefers for cold and cool food storage chapel scuttles and hatches for emergency access between decks
Just off the top of my head
Posted by Harry (Member # 265) on :
And or a large ship, a small shopping centre. Or at least some open space with 'restaurants'.
Posted by Mark Nguyen (Member # 469) on :
Like a mess hall?
But it's true that many larger navy ships have one or more PX shops, roughly equivalent to a newspaper stand or 7-11. Aircraft carriers even have a small TV studio for their own news channel.
Mark
PS - Bridges still coming. My favorite pencil is broken. Very sad.
Posted by Darkwing (Member # 834) on :
quote:Originally posted by Mark Nguyen: Like a mess hall?
But it's true that many larger navy ships have one or more PX shops, roughly equivalent to a newspaper stand or 7-11. Aircraft carriers even have a small TV studio for their own news channel.
Mark
All ships I know of, except perhaps the Cyclone PCs, have a ship's store, and a newsstand or small 7-11 makes a good description. OTOH, Alcohol Support Unit Bahrain is a shore facility which only has a Ship's Store, not an NEX (Navy Exchange; PX or AAFES is for zoomies and grunts) I hear carriers have several, and maybe even a McDonald's. I don't believe that one, but then I've only physically been on the Shitty Kitty. And every ship (again, possibly excepting the PCs) has a site TV shop.
Posted by Mark Nguyen (Member # 469) on :
Mr. Ewing, you fill your heads with much incomprehensible jibberish! Your swabbie talk is lost on landlubbers - and most Trek fans!
Let's start with Shitty Kitty = USS Kitty Hawk, and work from there. Why is it that so many USN ships have such profane nicknames?
Mark
Posted by Phoenix (Member # 966) on :
quote:Originally posted by Darkwing: All ships I know of, except perhaps the Cyclone PCs, have a ship's store, and a newsstand or small 7-11 makes a good description. OTOH, Alcohol Support Unit Bahrain is a shore facility which only has a Ship's Store, not an NEX (Navy Exchange; PX or AAFES is for zoomies and grunts) I hear carriers have several, and maybe even a McDonald's. I don't believe that one, but then I've only physically been on the Shitty Kitty. And every ship (again, possibly excepting the PCs) has a site TV shop.
"All ships I know of, except perhaps the Cyclone Class coastal patrol ships, have a ship's store, which could be described as a newsstand or 7-11. On the other hand, Alcohol Support Unit Bahrain is a shore facility which only has a ship's store, not an NEX (Navy Exchange) shop. No Navy ships or bases have a PX (Post Exchange) or AAFES (Army and Air Force Exchange Service) shop, because they are only for Air Force and Army Personnel. I hear carriers have several, and maybe even a McDonald's. I don't believe that one, but then I've only physically been on the USS Kitty Hawk (CV-63). And every ship (again, possibly excepting the coastal patrol ships) has a television room."
Posted by Darkwing (Member # 834) on :
quote:Originally posted by Mark Nguyen: Mr. Ewing, you fill your heads with much incomprehensible jibberish! Your swabbie talk is lost on landlubbers - and most Trek fans!
Let's start with Shitty Kitty = USS Kitty Hawk, and work from there. Why is it that so many USN ships have such profane nicknames?
Mark
Sorry, I'm so used to the jargon that I sometimes fail to translate fully when speaking to others. I know what I mean, and sometimes it's so transparent to me that I don't notice it's opaque to people not used to it.
Phoenix did a decent job of translating, except that "tv rooms" is unclear - that should be a shipwide tv cable system, often including satellite tv, and channels reserved for shipboard broadcast (training, addressing th crew, briefings, etc), not just a tv viewing lounge. Also, I should have said "Administrative Support Unit", the other is a common joke made about the place.
Heinlein once wrote that the first caveman to cross a river on a log renamed everything so nobody would think he was a landlubber.
Sailors have had irreverent nicknames for their ships since the dawn of time, partly affection, partly spite for the toil the ship requires and the harshness of life aboard (nowhere near as bad as it once was). My first ship, USS Shasta (AE-33), now USNS (TAE-33), an ammunition ship, we called Shaftya, because of command policies many felt were unfair, and the heavy workload of an underway replenishment ship. Next, the USS John S. McCain (DDG-56), was called Johnny Mac. USS Blue Ridge (LCC-19), though, had the most various nicknames, none complimentary. Blue Bitch, Blue pig, blue sledge, and more. LCC was interpreted as Largest cleaning Crew or Let's Clean and Clean. Basically, we had the most restrictive policies, the most time wasted 'field daying' (deep cleaning), and the least useful mission.
Sometimes nicknames show how much a particular ship is revield by others, or appreciated. Bunker Hill (CG-52) was Benny Hill to some, Cellblock 52 to others. Abraham Lincoln became Stinkin' Lincoln to us after she nearly ran us over during an unrep (underway replenishment), and after plane guard with the Independence, we started calling it the 'end-of-my-penis'. And finally, sailors simply are profane. It's part of our image, and many go to great lengths to cultivate that image. Again, sorry I posted unclearly. I'll try to remember to more fully translate in future.
Posted by Shik (Member # 343) on :
That info alone would be most interesting to see Masao make patches on.
Posted by Malnurtured Snay (Member # 411) on :
Wow! Great stuff.
Unfortunately, most of it is not going to wind up in my Lego Star Trek ship.
I just don't have the space or material to build a huge starship, so it's going to be small. A Bridge, Transporter Room, Conference Room, Officers and Enlisted crew living quarters, Main Engineering, maybe a Shuttlebay, a Galley, Mess Hall, Science Labs, Sickbay, plus a collection of "facilities" and lifepods. I'm figuring about 25 total complement.
Posted by Middy Seafort (Member # 951) on :
The one thing I would make sure was on a starship-- the head!
Posted by Futurama Guy (Member # 968) on :
My god man, just how many Legos do you own???
Posted by Malnurtured Snay (Member # 411) on :
Not enough for this project. I love Bricklink. Posted by Futurama Guy (Member # 968) on :
Ditto, as well as Lugnet as an overall lego site . What or are there any pieces in particular that you need, per se?
Posted by Akira (Member # 850) on :
i never thought lego's was this big
Posted by Futurama Guy (Member # 968) on :
C'Mon! They've been around almost as long as Star Trek, and at that, they are Danish!
Posted by TSN (Member # 31) on :
"...after plane guard with the Independence, we started calling it the 'end-of-my-penis'."
And this was an insult? Maybe it's just me, but the end of my penis is one of my most prized posessions.
Posted by Harry (Member # 265) on :
I'm sure there's supposed to be some witty remark here.
Posted by Futurama Guy (Member # 968) on :
Nah, lets give him the shaft, he doesnt deserve the pleasure of a witty retort, or a raspberry retort at that.
Posted by Malnurtured Snay (Member # 411) on :
Futurama:
I need a lot of sloped white pieces!
I'd also like to get ahold of one of the Flare members who does computer screens, and try to get him to shrink some down in size, print them on decal paper, and apply them to the flat 1x2 and 2x2 bricks to get movie-era computer surfaces.
I've also been thinking of getting in touch with some custom-minifig makers and trying to get some TOS minifigs made up (hopefully, for cheap).
Posted by Futurama Guy (Member # 968) on :
I will see what I have in white slopes.
As for getting customize figures: good luck, from what I have seen they never seem to be under $15 a piece!!! In fact, I sold the real deal Lego "Spiderman" figure on eBay [with the "Peter Parker" character (which was insignificant)] and it went for $12 to some nut.
Posted by Malnurtured Snay (Member # 411) on :
That's nothing: Leia goes for $80+.
I'm hoping to find someone who won't mind doing mini-figs in quantity for about $5 apiece. I'm hoping that if I can show the project well along, I might have some takers.
Posted by Darkwing (Member # 834) on :
quote:Originally posted by TSN:
"...after plane guard with the Independence, we started calling it the 'end-of-my-penis'."
And this was an insult? Maybe it's just me, but the end of my penis is one of my most prized posessions.
Hey, I didn't come up with it, and have no idea why the "my" is part of it. Just passing on some of the nicknames ships have acquired.
Posted by Futurama Guy (Member # 968) on :
Snay:
Would you find any of these useful? I have easily a dozen in white (perhaps more) if you are interested.
Posted by Malnurtured Snay (Member # 411) on :
Those are pretty cool ... I might get one or two off you to use for the name and registration, but the problem is that the slope isn't steep enough to make for practical use.
If you've got any skills with decals and making TOS graphics, though ...
Posted by Jason Abbadon (Member # 882) on :
quote: Next thing you know, Cthulhu will be part of the waste-extraction system, and Hastur will replace the warp drive.
Well, there was an Adniral Hastur leading the reinforcements in The way of the Warrior , so mabye the Lovecraft dieties are just root beer swilling desk-jockies.
Posted by Masao (Member # 232) on :
quote:Originally posted by Shik: That info alone would be most interesting to see Masao make patches on.
Man, I'm not going anywhere near those names, especially USS Foreskin.
Posted by Fleet-Admiral Michael T. Colorge (Member # 144) on :
Wait, you're making a starship out of legos?
Posted by Malnurtured Snay (Member # 411) on :
Not a real starship. I mean, I'm not expecting to put it into orbit and send it on its merry way with a crew of Lego people, if that's what you mean.
But, yes, I am designing a Lego starship, inspired by "Star Trek" designs. It's a Constitution-Class family member, set in the movie era. I hope to find someone on Flare who does decals well who can "shrink 'em" in size and help me paste 'em to the flat Lego bricks so I can get the graphics correct.
I could design a starship like the Dragon Star, or the Mirthrandir, but I'd like to try something that no one has done before ...
... or at least, that no one has done it very well in my opinion (more about the shiphere). I think it has an ugly interior, while the exterior isn't all that bad. I hope to surpass on both regards, as well as designing a starship that doesn't require supports to hold up the saucer (which, again, will be modeled as an actual saucer, and not that elongated thing the post-Voy Federation uses).
Also, while I think this is beautiful, it it micro-fig scale (or, there is no interior).
Posted by Wraith (Member # 779) on :
quote: Not a real starship. I mean, I'm not expecting to put it into orbit and send it on its merry way with a crew of Lego people, if that's what you mean.
Oh, go on, it'd be funny.
Posted by Futurama Guy (Member # 968) on :
nevermind
Posted by Malnurtured Snay (Member # 411) on :
Nevermind what?
And why is it the little "this post has been edited" subscript was done away with?
[ March 12, 2003, 07:09 PM: Message edited by: Malnurtured Snay ]
Posted by CaptainMike (Member # 709) on :
i think the new setup is that you have a ten minute window to edit your post without it showing up, so if you make a dumb mistake you can finish it without anyone noticing.. after 10 minutes the 'post edited' thing comes up, and after a certain number of hours it wont let you edit at all.
Posted by Futurama Guy (Member # 968) on :
Actually I think you are allowed to edit a post well over a few hours....it has to be more than even days, as I just edit a post i wrote 1d18hrs ago.
And my 'nevermind' was just a question I answered not too long after I posted -- so I just removed it rather than ask a redundant question.
Posted by Malnurtured Snay (Member # 411) on :
Well, I've been doing a lot of sketching and planning on this. As some of you may know, I asked Masao to work his magic on his WIP Oberth/Miranda ancestor, to try to come up with a workable exterior design to base my Lego ship on.
Not counting the Torpedo Bay (which will be mounted above the Main Bridge, akin to the Miranda), the ship will feature four decks: Bridge Deck, A Deck, B Deck, C Deck and D Deck. Although the Bridge Deck and A Deck are on the same level, there is no connection between them (i.e., you have to go to B deck to get to A Deck from Bridge Deck). A Deck is the rear section of the "porch" elevated to the same height as the Bridge Deck.
Argh. That was a mouthful!
Ok, the ship will feature:
NO TURBOLIFTS.
All access between decks will be done with stairwells, or access ladders.
Main Bridge
Tiny, yes. Cramped, hell yes. The mainstays of course: a joined Nav/Helm position, a captain's chair, and consoles for Weapons, Science, Communication, Engineering, and Operations. There is only one exit from the Bridge - a short corridor leading to a staircase to B Deck. This will most likely be a "Mark Nguyen" design (if he ever, well, designs it).
Captain's Ready Room
Located on B-Deck. Cramped office - desk, chairs. Maybe a plant. No private head
Conference Lounge
Standard stuff. I hope it to occupy the foreward room on B-Deck, which would give it a rather nice view of oncoming stars.
Two Senior Officer's Quarters
I don't know where these go yet ... stuff is still falling into place. I'd like them to go on B-Deck, simply because it makes sense for the two senior officers to be close to the bridge. They're not luxurious accomodations - one room, with a bunk, a desk, maybe a dresser, and a private head. Woohoo, right?
Four Officer's Quarters
Two officers to a cabin, and a pair of cabins shares a head. Four people for one toilet. Woohoo!
Four Crew Quarters
You thought that was bad? Eight enlisted to a cabin, and (as above), a pair of cabins shares a (larger) head. So it's only eight guys to a toilet (since there are TWO)!
Foreward Rec Room
This is the foreward chamber of C-Deck, which, to the current design, is the foreward-most location aboard the ship. It's a mix of Ten-Foreward, the Defiant's Mess Hall, and that room with the Wheel in STV. It is adjoining to the Galley, and can double as Ship's Chapel.
Gymnasium
A room with mats. Maybe some exercise equipment if I can figure out how to make it.
Science Complex
A series of labs for Astrophysics, Stellar Cartography, Planetary Biology and Geology, and ... any ideas? Heh.
Engineering
One of the most important places on any Starship. Now, some of you Techy-minded people should chime in here. There will be a horizontal warp core, two to three decks in height. There will also be a vertical intermix chamber, although it probably won't be very long. Engineering will also include a "dilithium chamber" (i.e., Star Trek II), access to the aux. bridge, and ... heck, I really don't know. Er. Dutronium storage tanks?
Sickbay
...is going to be very fun. There will be a Main Ward with three to four biobeds, a lab, a surgical suite, and a morgue for all those poor dead security men.
Cargo Bays
Two of them - one with direct access from the shuttlebay, the other featuring a door built into the "floor" of the deck allowing direct access from a starbase dock. As far as a cargo transporter is concerned, I'm considering either having one cargo bay equipped with one; or giving both cargo bays shared access to a chamber equipped with one.
Security Complex
Think Odo's office on DS9 (sort of). An office, with access to the armory, and a secured brig (password access door, physical barrier on the brig, reinforced by a force-field). There will be two Brig Cells, each capable of housing two prisoners. No decision on whether or not to incorporate a toilet into the cells, or a drain on the deck.
A second, smaller, armory will be located near the Transporter Rooms for Away Teams in a hurry. Also, weapons will be scattered throughout the ship in secured lockers.
Transporter Rooms
There will be two Transporter Rooms (One and Two). They will be placed in close proximity to each other (I envision a half-corridor which dead-ends, and the rooms on either side of that corridor). The two rooms will mirror each other. Each transporter room will be able to transport up to six people at one time. You know the access corridor off to the side in most transporter rooms? This leads to a shared "maintenance" area for technicians.
Shuttlebay
The ship's shuttle inventory will include one shuttle (modeled after the one in STV), and two shuttlepods (modeled after the escape pods, with impulse engines). The shuttlebay itself will only be one deck tall, so the shuttle control room will be on the main level. There will be an elevator capable of transporting either goods to the cargo bay, or a shuttlepod to a combination garage/maintence bay (which will be large enough to hold both shuttlepods).
Other Fun Stuff:
Airlocks
Three airlocks. Two will be port and starboard on D-Deck. These two will be designed for mating with another starship or starbase. The third airlock will be on A-Deck, facing the Bridge dome. This airlock will be equipped with space suits, and is intended to allow crew-members access to the hull.
Jeffries' Tubes
The only place I'm envisioning access tubes (at the moment) is through the nacelle struts, to allow engineering crew access to hard to reach areas of the ship.
Explosive Packets
Will be scattered under decks, in bulkheads, and through the hull. Some will be able to be selectively detonated (i.e., if you want to blow off the nacelles for any reason, detonate the packets in the struts), most will be tied into a timed-detonator controlled by the CO.
Pottys!
A selection of heads (bathrooms, for you landlubbers) will be provided across the ship to relieve officers and crew when they do not have time to get to the units available in their quarters.
Escape Pods!
Small, two to three-man capacity escape vehicles, scattered across the ship. There WILL (hopefully) be more escape pods than crew - I don't want this to be the USS Titanic! Explosive bolts will blow out sections of hull plating, allowing for the escape pods to, well, escape.
Torpedo Launcher
Again, picture the one on Reliant. Mounted above the ship on a pylon, the launcher will be feld in a style similar to a semi-auto weapon. Torpedoes are loaded from a magazine below the launcher. There may be an aft launcher, I'm not yet sure.
I think I may have left something out. Please, if I did, let me know. Thank you.
Posted by Malnurtured Snay (Member # 411) on :
Oh -- and the table this is being constructed on measures 60' by 30' ... so, I'm hoping I can put a lot of detail into this ship!!!
Which, BTW, is the USS Okazaki, NCC-1960.
Posted by Malnurtured Snay (Member # 411) on :
Yo! Thoughts?!
Posted by First of Two (Member # 16) on :
You need help.
Posted by Da_bang80 (Member # 528) on :
Wow. triple post...kinda wierd, but for some reason the Miranda/related designs always apealed to me for some reason. Just the shape i guess. Or maybe cause they blow up so much
Posted by Malnurtured Snay (Member # 411) on :
More along the lines of ... "Gee, Snay, why don't you have a Physics lab in the science complex?" Or, "Gee, Snay, you need a [description] room on this thing ..."
Posted by Masao (Member # 232) on :
quote:Originally posted by Malnurtured Snay: Which, BTW, is the USS Okazaki, NCC-1960.
I am honored, Sir!
Posted by Futurama Guy (Member # 968) on :
"Gee Snay, you look like you might need to take a few endorsements from NASA, Pepsi and Nike to afford the costs of undertaking such a grandious project"
Actually I have a few thoughts:
Thats a LOT of stuff just for 4 decks...if you compare it to, say the defiant which, is deckwise, quite similar, they seems to only have the bare minimum, much less a gymnasium.
quote: Main Bridge:
What are you doing for a "viewscreen"? Oh, and don't forget your manual control joystick
quote: Four Officer's Quarters
Two officers to a cabin, and a pair of cabins shares a head. Four people for one toilet. Woohoo!
Four Crew Quarters You thought that was bad? Eight enlisted to a cabin, and (as above), a pair of cabins shares a (larger) head. So it's only eight guys to a toilet (since there are TWO)!
sounds like college all over again...
quote: Gymnasium
A room with mats. Maybe some exercise equipment if I can figure out how to make it.
Maybe a lego bike or motocycle. For ideas check out this set for reference. Its utilizes some equiptment designs you might find useful for your gymnasium or sickbay. Actually to save time I posted more relavent links in the sickbay section below
quote: Science Complex
A series of labs for Astrophysics, Stellar Cartography, Planetary Biology and Geology, and ... any ideas? Heh.
You really cant do too much here can you? Lots of computer consols, some sort of astrometric viewscreen, some containment units, microscopes, etc.
quote: Engineering
One of the most important places on any Starship. Now, some of you Techy-minded people should chime in here. There will be a horizontal warp core, two to three decks in height. There will also be a vertical intermix chamber, although it probably won't be very long. Engineering will also include a "dilithium chamber" (i.e., Star Trek II), access to the aux. bridge, and ... heck, I really don't know. Er. Dutronium storage tanks?
How can something be horizontally and yet still be going vertically 2 or 3 decks?? Also, if the ship is only 4 decks, a warp core that 50-75% the size of the hull in which it is contained seems hella HUGE.
quote: Sickbay
...is going to be very fun. There will be a Main Ward with three to four biobeds, a lab, a surgical suite, and a morgue for all those poor dead security men.
Not the greatest examples...but they make a good framework to start from.
Also, is there going to be some sort of kitchen or food slots/sequencers like we saw/see in TOS/Enterprise?
Oh, and I was thinking too....how about something like a computer core?!?!
Otherwise is sounds like quite an ambitious project, one that will probably consume the rest of your natural life....
Posted by Malnurtured Snay (Member # 411) on :
I knew I forgot about the computer core ... there is a galley (it's listed under "Rec Room", I think).
Re: the Warp Core. This is a movie-era ship, so there's the vertical warp core, and the horizontal intermix chamber.
Posted by Futurama Guy (Member # 968) on :
A couple other things...what are you doing for impulse engines, et al? Finally: water tanks, life support and an arboretum???
Posted by Malnurtured Snay (Member # 411) on :
Impulse engines ... I was going to build one, aft of the Torpedo strut. Think I should have a mini-engineering room there? This is actually going to be a big-strut, what with an airlock fore, and an impulse engine aft! Honestly, I can't think of where else I can put it ... except maybe directly above the shuttlebay doors ...
Water Tanks -- good idea, I might try and incorporate them into the hull or something (or just pretend that they're in the hull).
Arboretum -- hadn't given it much thought, truth be told. I might be able to put some plants in the rec-room
quote:Thats a LOT of stuff just for 4 decks...if you compare it to, say the defiant which, is deckwise, quite similar, they seems to only have the bare minimum, much less a gymnasium.
It is a lot of stuff, but on the other hand, what I'm trying to do here is not, for example, make a scale room-by-room model of an existing starship. A friend of mine calculated that he would need his GARAGE to build such a model of the Defiant (do a member search for "Scott Keys", I think, and you should find his post). Since I'm using a much smaller work area (2.5 feet by 6 feet), my focus is on building a ship which, although it doesn't contain the awesome crew that a REAL version would, captures the spirit of it.
I mean, it's like there are actually going to be plasma pipes under the deck or anything.
Posted by Malnurtured Snay (Member # 411) on :
If I EVER get access to a scanner ...
Using graph paper, I drew out rough schematics and blueprints for the ship, assuming that a block equalled 36sq. bricks.
Including the torpedo launcher, there are six decks. So, here we go:
Deck One:
Torpedo Launcher. Includes one turbolift tube, torpedo storage, weapons control, and torpedo launcher.
Deck Two:
The Main Bridge is located at the front of the deck (mid-saucer). A compartment behind the main bridge is the weapons systems control. A corridor leading out of the bridge leads to a turbolift tube, and behind that, an airlock which allows access to the deck for hull repairs & maintenance.
Deck Three:
Here are dual turbolift tubes (side by side) - these tubes continue down together to deck six (with a brief horizontal ability on deck four). The saucer portion of the deck includes quarters for five senior officers, the wardroom, captain's ready room, and the conference room. Sickbay is located here as well, and with Transporter Room 1, Shuttlebay control, and the Brig are located in the secondary hull section.
Deck Four:
The largest deck of the ship. Crew Quarters (eight rooms accomodating 8 crew or 8 mission specialists each), the galley, mess hall, two rec rooms, and crew services are located in the foreward section. In the aft of the deck, the upper warp core, shuttlebay, and Transporter Rooms 2 & 3 can be found.
Deck Five:
Main Engineering takes up most of the aft section of this deck. In addition, Computer Core access, and the ship's science departments are found in the saucer, as well as dual (direct mating) airlocks on port & starboard sections of the hull.
Deck Six:
In the aft section, the lower warp core, plus the massive cargo bay (with two space doors on port & starboard, as well as a dedicated cargo transporter). In the forward section is access to deflector dish control, and accomodations for twelve junior officers.
The ship's complement is 64 enlisted, and 17 commissioned officers.
* Senior Officers defined as those ranking Lt. Commander or above.
* Junior officers defined as those ranking Lieutenant or lower.
Posted by Malnurtured Snay (Member # 411) on :
Some inspirations:
For the shuttlebay ... now, clearly, the TIE fighter is going to go, and it's not going to be as large, but it will be as tall. Anyway, I liked the look of this.
See the size of this sucker? That's about the length and height of this ship, although clearly not the same shape.
And I REALLY like this basic door design as a "heavy door", to serve as the cargo bay loading doors, shuttle-bay doors, airlock doors, and blast doors in Engineering ... it looks nice and solid compared to the standard sliding door design I'm going to use ...
Posted by Timo (Member # 245) on :
Something that may be difficult to do with a saucer hull and the annoyingly rectangular Lego bricks, but which may work for the aft hull:
What about building a series of utility modules for the interior? You know, choose a standard base plate size, build generic walls, doors and power sockets, and then configure each module internally for a role. Plug and play. And pretend that this is what Starfleet does as well. For a small vessel, this could be a very sensible arrangement.
And it immediately creates a very "shippish" feeling when you have a framework of perhaps highly asymmetric common utilities (turboshafts, computer core, power trunks) and a series of neatly uniform modules. The modules could be loadable for each mission, necessitating some sort of access doors or plates on the hull, or then the selection is set during construction. In the latter case, the interiors can still be changed afterwards by hauling the furniture in and out through the corridors, as a barebones module can serve equally well as a crew cabin or a brig or a laboratory room or a morgue.
In practice, modules would mean double walls between all cabins, eating into the interior space. But as long as it looks cool... And you *can* do that with pie-wedge modules, too, to modularize the saucer. The walls will just be all that much thicker and clumsier there, and individual modules should perhaps be larger than their rectangular counterparts.
You can always pretend your ship is modular this way, even when you build single walls. But really doing separate modules within a structural frame would be so much cooler! This isn't a mere Lego house flying through space, it's an actual ship built like ships *are* built.
Timo Saloniemi
Posted by Malnurtured Snay (Member # 411) on :
Timo:
I'm planning on using sloped (regular & inverted) pieces to give the hull some "smoothness" so it doesn't look too rough.
I like the modular idea, but with such a big construct, I fear it might make the entire thing too fragile. I've been working on some "concepts" of, for example, what a corridor wall might look like ... some exposed piping, "ribing", and the like ... I really hate just bare hallways!
I'm not too worried about "eating into the interior", and I am planning on doing double walls between most interior spaces (if you notice the design I'm "inspired" by for some of the doors, it'll take up to four (and possibly more) pegs wide to accomodate. The regular interior doors will require, including threshold and frame, three bricks wide. But keep in mind that the ship, at its widest point, will be 94 pegs, and at its longest, 188 pegs. Since the ship also includes six decks, and will stand (approx.) 72 bricks high* (I estimated 12 bricks per deck, to include for deck depth, and to provide sutible interior "head-room"), I'm not too worried about "eating up" interior space
* At its tallest point
Posted by Futurama Guy (Member # 968) on :
I am curious how you plan to make each deck "easy access" as far as seeing into them once you build the next deck on top of the first. For instance in all lego ships or buildings seem to be either single decked or they have no back wall so you can access both the first and second floor. How do you plan on seeing what you got on deck 2 when it is surrounded on all sides by decks 1, 3 and everything else all around it? Other than actually being shrunk to Lego minifig size or to 'grow' the ship to scale, there isnt any way to accomplish both a "complete" ship and an "accessable" ship...or in all of my doubts have I overlooked something the soon to be christened "Lego Wizard Snay" has overcome?
Posted by Timo (Member # 245) on :
This is part of the reason I suggested modularity. When I build Lego structures other than simple classic houses, I tend to create structural frames within which I place multiple floors one at a time. Something like a staircase might run through all floors, and the outer walls would remain intact to give the structure rigidity. But each deck would rest within on a series of support pegs or ledges on the walls, and these pegs and ledges would be arranged so that those of an upper deck still allow for the removal of a lower one.
Modularity in fact *forces* me to build things that can support their own weight, with or without the modules in place. Using old Technics series elements on the interior structural frames (you know, those yellow or red 1x16-stud beams full of holes for connecting bolts) gives great strength and also improves the realism of the model...
Perhaps the saucer of this ship ought to be a "single-piece" stress-bearing shell coupled to a central pillar that houses the computer and the bridge etc., with girders supporting pie-wedges of decks that can be individually removed to reveal the decks beneath? Alternately, the entire ship could split in two at the centerline, with heavy-duty locking mechanisms in two or three key locations. I've never done that with something as big as what you are suggesting, but I did do a 120cm cruise ship with the center-split mechanism for the lower hull and removable decks for the upper, and it turned out all right - you could lift and manhandle it safely enough.
Timo Saloniemi
Posted by Malnurtured Snay (Member # 411) on :
quote:there isnt any way to accomplish both a "complete" ship and an "accessable" ship...or in all of my doubts have I overlooked something the soon to be christened "Lego Wizard Snay" has overcome?
You've pegged it. With the execeptions of lower decks with cabins with windows or doors (i.e., shuttlebay, cargo bay, airlocks), there will be NO access to the interior. Yeah, it's a bumber, but I want a complete ship over an accessible ship, so it's a trade off I'm okay with. I do plan on buying a digital camera and taking complete photos, so someone can pick up a binder filled with the shots and say "so THAT'S what Deck Four looks like!"
quote:Modularity in fact *forces* me to build things that can support their own weight, with or without the modules in place. Using old Technics series elements on the interior structural frames (you know, those yellow or red 1x16-stud beams full of holes for connecting bolts) gives great strength and also improves the realism of the model...
Timo,
My experience while building large models suggests that the structure is much stronger when I can "interlink" it as much as possible ... building in a modular format, unfortunately, won't allow that (IMO).
Posted by Malnurtured Snay (Member # 411) on :
Uniforms!
I don't know why I didn't think of this before ...
So I was thinking, "okay, what am I going to do for the crew?"
I didn't want to do just any-old minifigs slapped into service ...
So, here's what I came up for, based on the classis gold/red/blue system (with a change). Since Lego people are, after all, yellow . So, since this is supposed to be a "movie era" ship:
(PS -- all of these are minus the helmets & backpacks, with black trousers).
There's also a blue jumpsuit similar to the one above which I'd like to use as a "mission specialist" uniform for some of the science personnel.
And of course rank is important ... anyone remember those shoulder braids from the Pirates line?
On officer's uniforms:
White = Captain Green = Commander Blue = Lt. Commander Yellow = Lt. Red = Lt (jg) Brown = Ensign (none) = Warrant Officer
On enlisted uniforms:
Green = Master Chief Petty Officer Blue = Senior Chief Petty Officer Yellow = Chief Petty Officer Red = Petty Officer 1st Class Brown = Petty Officer 2nd Class (none) = All grades of Crewman Rates
Posted by Timo (Member # 245) on :
Of course, you *could* just take a lot of red torsos and black feet and apply a pen. It's amazing how much detail you can pack to a Lego figurine chest!
Another very good way to do uniforms is to apply the kind of adhesive tape painters use to protect areas they don't want painted (now what's it called in English?), and felt-pen it maroon-and-white with the necessary decorations. The surface looks very much like cloth. And doing a hundred of those isn't that much of a chore, compared with building the ship in the first place!
Timo Saloniemi
Posted by The_Tom (Member # 38) on :
masking tape
Posted by Malnurtured Snay (Member # 411) on :
There ARE templates out there for lego torsos ... print 'em out on label paper, 'cut 'em, paste 'em on, and I'm good to go. Actually, I could probably do the same thing with the computer consoles, too ...
Posted by Futurama Guy (Member # 968) on :
Im sure you have already found these Snay but have you seen: