Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Sci-Fi
»
Designs, Artwork, & Creativity
»
3-D and 2-D Star Maps
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Shakaar: [QB] Kobi, thanks- since they were both very close to being on the line I pushed them over into Mutara. I'll look for a real star chart in order to place Altair better. Herb, 3D maps... They can be in many ways mind boggling, I've seen some of the ones here, but most I think have just shown Earth and the surrounding area- to make one of such a wide area would be a bit of a mess, so I've mostly worked on just 2-D maps, looking down on the galaxy from above- I certainly accept that some unseen overlapping is taking place... not all the borders are straight up and down. From everything I've read, the RSE and KE are strickly Beta.... Qo'nos is very close to the border though- I thought that to be logical since it is freqently visited, even in ENT - Broken Bow (though that episode did take place over a fairly long period of time)(but they also didn't have the fastest warp drive). I feel in the Mirror Universe things are of a different layout. On my map, the Federation has served as a wall- Klingon expansion is then strictly focused away and to the other direction of the UFP and RSE, but in the Mirror Universe I'm sure the Terrans got into a number of good fights with the Klingons, lost after Spock spread his knowledge, and then you have the Klingons expanding our way- and probably expanding with a vengenance. I do not see the Klingon Empire in either being larger that the other... but their expansion our way would have made them closer to Cardassian space, who were also trying to expand in the direction of Earth- as that was the cause of the UFP/Cardassian war, so without a UFP there, I would think it would have been easy for the Cardassians to expand this way, perhaps also in result causing their other borders to be less. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3