T O P I C ��� R E V I E W
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ziip
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posted
I started making sketches when i got into 3d modeling. I was also interested in starships so i researched about them and found out that there are different classes and the ships have registry numbers (U.S.S. 0000000). What are the rules of creating other classes? What are the rules for the registry numbers?[This message was edited by ziip on June 01, 1999.]
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The First One
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posted
Rules. . . umm, do whatever you like, design-wise, so long as it looks sort of like a Star Trek ship. 8)
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Bernd
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posted
Starship design: I have tried to compile some rules on how Trek ships are supposed to look like: http://www.uni-siegen.de/~ihe/bs/startrek/my_ships/design.htm However, the designers of "real" ships often don't care about their alleged rules themselves. So don't worry if your ship looks unusual, as long as you can say where the propulsion systems, the bridge, weapons etc. are supposed to be. Maybe you can even conceive a Treknological reason why your ships looks different than other designs. Registry numbers: Pick a supposedly contemporary canon ship design, and give your ship an according number, 3-digit for the 22nd century, 4-digit for the 23rd and 5 digit for the 24th. Avoid NCC-Number-Letter, because this is reserved for the Enterprise(s). The most recent designs are in the NCC-75xxx range.
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Hobbes
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posted
I've checked out Bernd's list a while back, their good tips to keep in mind. But also make sure it stands out from other official ships and is different. Take the Akira-class for example, its design is very different from conventional Starfleet ships, yet at the same time is still recognizible as a Federation vessel.Hobbes 9906.2
Federation Starship Datalink ------------------ [This message was edited by Hobbes on June 02, 1999.]
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