Since I'm bored, I was looking at some of the stuff I have archived on my hard drive. I found quite a few old starship set designs I had been working from about the 6th grade up until maybe a year ago or so. I wanted to post these a long time ago -- way back when Mark was leading the Cavalry of Bridge Designers. Of course, the sheer talent in the people on this board has always made me reconsider since I am not that great a designer nor am I that great a draftsman. However, I figure what the hell.
This a more-or-less finalized bridge concept I had worked on. I never got around to finishing it, and I can't seem to find my notes on it. I do remember that I set the size by scanning in the Deck 1 plans from the Enterprise-D blueprints and scaling it down to a reasonable size. I essentially took the Enterprise-D's bridge layout and added on it. I added a corridor that connects Deck 1 to the Bridge and Obs Lounge. I imagine it would have a slope on it similar to Andromeda's corridor sets -- it drops down a good bit and swings under the bridge to connect to Deck 2. For some reason, I think I also made this ADA compliant. Hell if I know what I was thinking.
As far as the duty stations go, ummm... I can't remember for certain what they all were. Operations and Flight Control are in their tradition spots. The central area has the CO's chair, the Exec's chair, and a Mission Specialist's chair. The starboard side of the Bridge has what I think are the Engineering stations: Engineering, Environment, and Auxiliary Systems. The port side are the Science stations: Science I, Science II, and Mission Operations. Behind the command seats is a little fuzzy. It's either Tactical I and Tactical II, Tactical and Mission Operations, or Tactical and Command Intelligence. Two smaller stations flank them (similar to the small one Seven used on Voyager). Behind them are two large viewer stations. One of them I was a big projection of science department experiments and scans. The other one I think is either a Tactical analysis or an Engineering systems monitor. For certain, it wasn't a Master Situation Display.
To get the basic size of the Main Engineering concept, I scanned in the Enterprise-D Main Engineering area from the blueprints and resized it. I was trying to correct some of the deficiencies that I think existed in the Enterprise-D's engineering set. Namely, I added more control stations and monitors as well as processor areas. I also added an Emergency Control Room and a airlock that leads into the reactor room. In case of a problem where the isolation doors come down, repair efforts can easily be managed and executed. I can't remember what any of those stations were for. The Chief Engineer's and Duty Engineer's stations are in familiar spots, and you can all recognize the the Master System Monitor. I think the alcove behind the reactor is for EPS monitoring.
Yeah, I tried my hand at Sickbay as well. I think that my may deal with this was expanding the depth of the set by adding a secondary ICU ward. I took some concepts from Voyager's design by tucking the main biobed away and adding a small table and monitor to the middle of the room. You can also see that I've filled in some space with a reception area and a nursery. The deal with that is I imagined a hospital setup for the medical section. You go down a hall and hit the reception area. From there, halls branch off to the surgical suites, the other wards, private rooms, labs, and the back entrance to Sickbay.
This was simply a joke for Fabrux. I told him since we had all the bridge designs popping up, I needed to do a random and meaningless design: a Galaxy-class public restroom.
This is just for laughs. This is the original bridge design I did way back in the Sixth Grade. It's about twelve years old now. As you can all see, I've somewhat improved over the years.
Posted by Mark Nguyen (Member # 469) on :
Well, I'm impressed.
Your designs seem to be somewhat overly square compared to traditional stuff. It's not bad, just different. Of them all, I'd say I like the engineering design the most - it's somewhat like a cross between the E-D and Voyager.
Mark
Posted by The Red Admiral (Member # 602) on :
I think this is great stuff.
Secondly I see nothing wrong with a more 'square' design, the Bridge model I'm building is more square than round..
Posted by Aban Rune (Member # 226) on :
Very, very cool. I can really picture the sets you've got going here. I like all the realism...the equipment lockers...the away team prep rooms...stuff like that would really be there. Very nice.
Posted by Malnurtured Snay (Member # 411) on :
What programs did you use to design that, Siggy? Wanna "create" a Counter-Strike map I've been working on?
Posted by akb1979 (Member # 557) on :
quote:Originally posted by Malnurtured Snay: What programs did you use to design that, Siggy? Wanna "create" a Counter-Strike map I've been working on?
OK, I believe you when you say that you're not after Zimmerman's job - Malnurtured Snay has one for you though!
Posted by Malnurtured Snay (Member # 411) on :
What is a "Mechanial Equipment" room?
Posted by CaptainMike (Member # 709) on :
its where the guys go when they want to JEOTMT
Posted by Siegfried (Member # 29) on :
Mark & Red Admiral: Thanks! I seem to be in a very angular and blockish phase right now. I started out a long time ago doing circular and elliptical bridges (like the early version I posted). It's not that I'm adverse to curves, rather, curves are rather tough for me to draw out. I included some curves in the design though, like the wrap-around-stations and the rooms along the exterior hull. There's also some quarter-columns in many of the corners that I think softens the angular-ness a bit. The main viewer has a bit of concave quality to it as well.
I'm pretty happy with how this design turned out, but there is one thing I'm not too fond of. To me, it just looks like there's dead space on the back part of the bridge towards the turbolift alcoves. I experimented by swapping the smaller side stations with the two big aft viewers, but then it looked to crowded back there. Plus, those stations immediately went out of the easy view of the Commanding Officer. With this layout, at the least, the duty stations are grouped together and the command officers don't have to move much to get a good view of everything going on.
Aban: Thanks, I wanted to make these seem as realistic as possible. Plus I wanted to put some of the neat stuff we've heard about but never seen into it. I think I looked at this from a construction perspective. On the bridge, I had the crew head at one point opposite from where it is now. I switched it to the current position because I figure the plumbing would be more efficient if the crew head and the Ready Room head were close to each other. I also got a lot of help from reading the comments about everyone else's designs (notably, reading Daniel's comments about proper turbolift size and making sure that the doors had ample room for sliding into the wall). I also wanted to add a lot more depth to the engineering set, so I included the computer processors and expanded on the number of personnel in there (By the way, Mark, you're right. I did intentionally try crossing Voyager and Enterprise-D's engineering sets). The same thing goes for Sickbay: I wanted it to look more impressive and more like the nexus of the medical department.
Jeff: I did these on Paint. Yeah, the little drawing applet in Windows. It was cheap and simple enough for me to use. So what's the map for Counterstrike? Building floorplans or area maps? Also, the mechanical equipment room is where I see the environmental support stuff like plumbing, air conditioning, replicator, electrical, and telecommunications. On the flip side is the environmental equipment room where you have the air scrubbers, the emergency shelter environmental equipment, and the like.