quote:Nope, afraid not. I couldn't even find it in this site's history.
Originally posted by Masao:
It might be available at JOAT.
quote:I'm starting to remember why I stopped doing this stuff. ;-)
Originally posted by Topher:
What I want to see is a finished refit version. I don't think I have the WIP files in my ASDB folder anymore.... it was oh so long ago (on another computer, even).
quote:Ummmm..this ?
Originally posted by Masao:
Eighteen months? What have you been WASTING your time with? Eh?
quote:Hey. Don't dis The Bat. He rocks....he wears tights...and beats up the mentally ill...yeah well he still rocks. Mwahahaha! *drives off in the Revmobile*
Originally posted by The Mighty Monkey of Mim:
Batman > Star Trek? I think not.
quote:But I do the lettering too! And I put in funky, scary the glowy eyes and magical effects (outside the lines too! ooooooh!) Plus I get to write all the witty comebacks and pratfalls!
Originally posted by Masao:
Yeah, I think, Rev, that you're wasting your singular talents by being a mere stay-within-the-lines colorer. You're a born trek draftsman and designer!
quote:Yeah, well I'm lazy too.
Also, most of us are working/studying stiffs. No excuse.
quote:Sure Bernd, if you need anything doing just PM me and I'll give you my new email address. (The old .co.uk one died on me.)
Originally posted by Bernd:
And I would love to hire you again for some work that is waiting.
quote:As you wish.
Originally posted by Fabrux:
Hot diggity damn! I want to see more views of that nacelle... it looks very transition-y, sexy.
quote:Developing a lisp now, are we?
Originally posted by Daniel Butler:
The Borg build great huge thick thips
quote:I believe he was thinking of Seven of Nine instead of Borg cubes.
Originally posted by B.J.:
quote:Developing a lisp now, are we?
Originally posted by Daniel Butler:
The Borg build great huge thick thips
quote:The Adamant (like many other ships on that page) was designed back in the days when the first six movies plus TOS were all the Trek fans had to go on. In this time, someone designed a "dreadnought" by adding a third nacelle to the basic Constitution design and a few more weapons and shuttlebays, etc. More info here. Designed by David Schmidt and published in Starfleet Design back in the day.
Originally posted by Sean:
Fabrux: "U.S.S. Adamant NCC-3029 dreadnought-frigate"
Interesting designation. I thought Dreadnought and frigate were at totally different ends of the spectrum.
quote:Well, in my project, I set the Antares pathfinder as NCC-1793, placing it about 2269. That would fit really well with this (maybe because I kinda locked it that way).
Originally posted by Reverend:
I'm leaving them alone for now because I haven't decided yet if I should bump it up into the 2100's, now that I don't need to keep an eye towards the "Charlie X" Antares.
quote:I work with lady who moved here from Britain and says things like Blimey all the time. So I'm allowed by association.
Originally posted by Reverend:
Oi! People from the Midwest USA aren't allowed to say bloody in that context! It sounds weird.
quote:I say "bloody hell" quite often (out of earshot of the kids), but with a bit of a Southern twang. No idea why, though, since nobody else I know says it.
Originally posted by Reverend:
Oi! People from the Midwest USA aren't allowed to say bloody in that context! It sounds weird.
quote:Yeah, well get your own dialect!
We're just jealous is all. Americans need better swears.
quote:Not sure what you mean. Are you referring to the spike or the radial bands?
The ship's looking fantastic, btw, Rev. Still a bit confused about the fore/aft profile and what's extending beyond the deflector. Looking great as usual though.
quote:The Persian rug mentality. I approve.
Originally posted by Reverend:
That is unless Masao can find the three pixels I intentionally left out of place just to bug him...
quote:It's OK..I was so tired I failed to notice "terretory" & "availible" as well.
Originally posted by Reverend:
I attribute the bad spelling to being up too late and writing all that crap off the top of my head (and it's not like I expected anyone to actually READ it or anything) as for the patch, it never even occurred to me to change the reg, too busy trying to get the grid lines to line up properly I guess (read; it's Masao's fault.)
Anyway, all of those errors have been corrected, feel free to clear your cache & refresh.
quote:Found it. Looks like he never finished it though. Regardless, it's changed quite a bit since then anyway.
Originally posted by Aban Rune:
I think you may be right. In fact, I'm pretty sure I've got a few of those images. I may just have to take a stab at this ala my Aegian drawing from back in the day.
quote:The Korolev.
Originally posted by Mikey T:
Woah, what's that ship on top?
quote:And that too.
Originally posted by Aban Rune:
And Photoshop!
quote:Can't say I've seen a Korolev before, is that an official design that hasn't been used on-screen (or used like other ship models in background footage like the Wolf 359 wreckage)? Or a fan-made one? Looks like it's got a USS Pasteur (Olympic class?) Secondary hull and a New Orleans saucer. Still, I like it.
Originally posted by Reverend:
quote:The Korolev.
Originally posted by Mikey T:
Woah, what's that ship on top?
quote:B for preference, but A is fine if it makes thing easier.
Originally posted by OverRon:
I haven't even thought about doing a proper light set up for it yet. The lighting in this is just to test out the textures and to see if the specularity was ok. Also I'm debating whether or not to use the "Aztec" specular level pattern and use it to bump the saucer a bit.
Anyways a very small update, just been adding some details to the rim of saucer, fairly small minor details like adding some of the irregular hull plating, and the windows and recesses. So the rim of the saucer is done apart from a texture.
Speaking of which, at the moment I've got the rim hull plating extruded separately from the top/bottom of the saucer, like the cross-section diagram I drew as A, should it be more like B? So that hull plating of the top and bottom is smooth around the "corners" of the rim?
quote:I'm PM'ing you something that I sent Aban, it should clear things up. with the hull recess. If not, I'll do you a cross-section.
Originally posted by OverRon:
Also, the parts I've circled here: A, B, and C. They're all recessed into the hull right? As I'm trying to get a sense of how the secondary hull is. How far are they recessed? 3m?
quote:A - Phasers
Originally posted by OverRon:
Just wanted to ask a few questions about the features on here:
A - I'm guessing phaser cannon emplacements? So that would be two on the underside of the saucer, forward facing, and four on the top of the saucer, sideways facing.
B - Not quite sure what this is.
C - Light's I'm guessing, but it leaves me wondering where the torpedo launchers are. Any in the saucer itself?
quote:The Aztec looks about right. Remember it's Phase II'ish, so looking a little more TMP is ok.
Originally posted by OverRon:
Just finished off all the modelling of the hull panels (including the weirdly shaped bits on the impulse engine extrusion).
Edit: Closer shot of the detail on the impulse extrusion.
Just a few quick questions on the textures. They looking ok? Right shade of grey? Too metalic? The yellow too yellow? Aztecs too prominent/not prominent enough?
As I want to get fixed with one style of texture, then I'll make some higher res textures.
quote:Hmm.. I can still launch probes, right? Right?
I didn't really give it any torpedo launchers, given that it's just a Surveyor.
quote:I've been there. Lost whole pages of colouring & lettering before now and even when I was doing this a random BSOD forced me to draw the nacelles again from scratch.
Originally posted by OverRon:
I'm little bit pissed off at the moment, as my PC BSOD'ed when I was adding details to the bottom of the saucer, which corrupted that file and somehow corrupted the 5(!!!) previous versions except for my first version.
To add salt to the wound my router decided to blow up too. It's not been my week *sighs*
Anyways I've mostly rebuilt the saucer, this time I've pruned a lot of the faces out, only 15,000 now . As it was a little on the ridiculous side before at 100,000+ faces. Once I've got the saucer past the point I've already done I'll post some more pics.
quote:Looks fine so far. The only things you need to keep in mind is that it's primarily a Surveyor, so more emphasis on science stations and no dedicated tactical station. Naturally the aesthetics are going to be more or less the same as the TMP bridge.
Originally posted by Aban Rune:
I'm doing a bridge design. I started by tracing off the the outer hull detail of the bridge bulge. Here's what I've got so far:
I've got the perimeter stations sketched out, but don't have the vectors drawn in yet. Thoughts?
quote:No, this is brilliant!
Originally posted by The Ginger Beacon:
So if Shik designed the ship, her bridge would look a bit like this?
1: Hot tub, 2: Phaser control, 3: Science sofa, 4: Communications, 5: Science station (pops out), 6: Red alert lava lamp, 7: Helm / Navigation, 8: Main viewer, 9: Stellar cartography viewer, 10: Stellar cartography, 11: Multi-role, 12: Enginering, 13: Enginering display, 14: Coffee table / captains console, 15: Captains footrest, 16: Captains recliner, 17: Turbolift, 18: Enviro controls (doubles as a fire when inactive).
Despite my liking of the captains coffee table, I might have to go with Abans take on things.
quote:Just an idea, but after looking at the bridge plans on Ex Astris and star trek schematics and I wonder if it would be an idea to use those roll-out consoles flanking Spock's science station on one or more of these stations to add more adaptable functionality. One or two standing stations and/or a console mounted on the inner rail could help to break thing up a little too.
Originally posted by Aban Rune:
Added a few things. Don' thave the actual consoles done yet. Any thoughts on station layout?
quote:..... I think you just hurt my brain.
Originally posted by Sean:
full bird captain
quote:That wouldn't be consistent with what we've seen of turbo shafts to date. Besides, speaking as someone who used to build lifts, that would be a particularly dangerous thing to do.
Originally posted by Malnurtured Snay:
Just a suggestion, but maybe the emergency crawlway should be bigger so that people can get past a turbolift stranded in the shaft?
quote:Well it might be a little while for me to finish off a 3D model, as I'm having troubles with my PC. Ive reinstalled windows and all my apps, but I still have some stability issues, and running memtest seems to point to the fact that my memory might be on the way out.
Originally posted by Aban Rune:
Cool. I'm taking a week off, so I won't be able to work on this for a little bit. But by the time the 3-d model is ready, I'll definitely have this done.
So who wants to do internal blueprints?
quote:In my defence all I did to those Pylons was to make the cross-section a little more rounded and less square. Looking good though.
Originally posted by OverRon:
Well I managed to steal 1 gig of decent RAM out of my brothers PC so been working on this a little more. Felt a little burned out with doing the saucer so I did another part, the nacelle pylon thingie.
Anyways it's fully modelled, I hope, and trying out new larger textures (although can't really see them too well unless the light is just right). Not sure of the material properties as it's looking a little too metallic, so I may tinker with them to get them looking a little more like plastic.
And I just noticed Rev has gone and changed the pylons in those last two images, sods law eh?
And here's a test render vid showing the material. Too metallic?
Edit: Making them clickable thumbnails now
quote:As a general guide, it'd probably be best to try and emulate the TMP Enterprise in terms of ther materials' texture & reflectivity rather than the pristine look of the old TOS ships.
Originally posted by OverRon:
Okay, finally re-built the top of the saucer section, and have done a final texture image for it.
How are materials looking now? As I've plasti-fied them a lot.
quote:Nice one, though you've got the sheets labelled the wrong way round.
Originally posted by Bernd:
I have included the latest version of the Antares, and revised the text to comment on the recent revision.
http://www.trekships.org/antares.htm
What's the status of the Korolev, BTW?
quote:Well I should be able to round them out ok. Is it round all the way round? Or just a chamfer like this?
Originally posted by Reverend:
In my defence all I did to those Pylons was to make the cross-section a little more rounded and less square. Looking good though.
code:Also, those marking on the back of the pylons, are they indented? Or bulging out? Are they on the front of the pylons as well? They remind me kinda of phaser strips, but they weren't on ships this early._______
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quote:Err nevermind about that, I remember you sent me some reference images of that area.
Originally posted by OverRon:
At the moment I'm trying to struggle with the shape of the main secondary hull. My attempts so far have been off the mark. Do you have any views of the secondary hull with all the other stuff out of the way?
quote:That cross-section is about right, but you're the 3D artist so do whatever works best for you. As for the details on the aft face of the pylons, they're plasma flush vents, so they're indented.
Originally posted by OverRon:
quote:Well I should be able to round them out ok. Is it round all the way round? Or just a chamfer like this?
Originally posted by Reverend:
In my defence all I did to those Pylons was to make the cross-section a little more rounded and less square. Looking good though.code:Also, those marking on the back of the pylons, are they indented? Or bulging out? Are they on the front of the pylons as well? They remind me kinda of phaser strips, but they weren't on ships this early._______
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At the moment I'm trying to struggle with the shape of the main secondary hull. My attempts so far have been off the mark. Do you have any views of the secondary hull with all the other stuff out of the way?
quote:It may help if you have a look here.
Originally posted by OverRon:
Been taking a little break from doing this, but got back into modelling mode today, so a few updates. I'm not sure about the nacelles, it was hard trying to envisage how all the shapes of the nacelle fitted together, but I think I've got a look that works. I've done a lot of guesswork with them, so not too sure how they fit in with the way you imagined them.
I've also done a small amount on the bridge module. You wouldn't believe it for such a simple shape, but it just wasn't behaving itself when modelling. I finally got it done though.
I'm just going to fill in the main basic shapes of the ship, before I get in and do the heavy detailing like I've done with the saucer and pylon.
quote:I remember having one of them on my old Amstrad, it squeaked and squealed for 10 minutes and then you got to play Dizzy, James pond, or How to be a complete bastard.
Originally posted by Shik:
...cassette tape player...
quote:Coming along fine, the only not I have for now is that the smallest circle at the centre of the ventral sensor dome should actually be a little bump/dome in and of itself, rather than an outline. If you remember the ion-pod/nipple thing on the e-nil, you'll get the idea.
Originally posted by OverRon:
It's been a while since I last did any work on the Antares, but managed to have a crack at it today for a few hours.
Not much improvement yet, just been fleshing out some of the Hull panelling and other details. Finished off the bottom of the saucer and the rim, now fully modelled and with the main textures added (Still have to do textures for the smaller objects like the sensors). Added a turbolift shaft behind the bridge, and did a little work on some of the top secondary hull panelling and detailing before I start texturing. Anyways here's a bunch of pics:
quote:Spiffy.
Originally posted by Aban Rune:
OK... how's this?
quote:Looks fine!
Originally posted by OverRon:
That good for ya?