T O P I C ��� R E V I E W
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Krenim
Member # 22
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posted
Y'know, I was this close to saying this show was finally starting to come together for me.
Then the final minute or two ruined it for me. Was it really necessary to tack on that "Did he know or didn't he?" conversation?
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MinutiaeMan
Member # 444
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posted
I dunno, that last scene makes a really good point. After all, with everything else that the ship has been doing on its own, why would it be wrong this time? I called it last week. I'm just puzzled why no one else thought of it until later.
And I'm not sure why, if Rush did know, he would let those people and the only working shuttle with crates of needed supplies leave the ship. So while I don't entirely buy the idea of him knowing and keeping quiet, it could fit in to his character in some way.
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Mars Needs Women
Member # 1505
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posted
I don't think Rush knew. If he did, why did he get that surprised look on his face in his room? Why would he put on an act if no one is looking?
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Daniel Butler
Member # 1689
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posted
Course, the other characters don't know about that, for the same reason it makes a good argument for why he didn't know.
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Reverend
Member # 335
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posted
The solar powered bit was rather obvious, though I didn't expect it to actually fly through the thing.
As for Rush, I'm not sure why the writers keep playing up the idea that he might be pulling a Baltar when the performance just doesn't back it up.
I could have done without the unrequited nerd love, I'd rather the show not stray too far into soapville.
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Daniel Butler
Member # 1689
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posted
Besides, it makes me too depressed. It's like Eli is channeling *me* or something.
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Fabrux
Member # 71
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posted
*snerk*
I did rather enjoy the rest of the episode, but that bit at the end was unnecessary.
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Mars Needs Women
Member # 1505
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posted
I also wasn't expecting it to fly into the star, the effect seemed cheesy. Also I think the somber mood of the episode was somewhat cheapened by the fact it's only the fifth episode, of course they weren't all going to die so soon after the first episode.
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Fabrux
Member # 71
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posted
Wouldn't it be interesting, tho, if people started dying? Like, major characters?
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Reverend
Member # 335
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posted
Not really. Aside from perhaps Eli, we really haven't gotten to know any of the characters enough to care if they get killed. To do so at this point just for the sake of it would be hollow and gimmicky. Just look at how many characters that shows like Lost and Heroes have killed off and just how many of them does anyone miss?
Plus of course they've only been on the Destiny now for what? 48 hours? 62 at the outside.
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Josh
Member # 1884
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posted
I think Rush might have known. He clearly thinks he should be in charge and I'd assume his plan was that the Colonel would be hand picking those to board the shuttle which would consist of the best and brightest, himself among them leaving Rush with the rest and take charge.
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AndrewR
Member # 44
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posted
I liked the episode. I think it's the best one yet. I picked that it was going to scoop up star-stuff but didn't say so. That was probably the most annoying part - it was kinda predictable in that aspect. I didn't think the effects were cheesy at ALL. They were all infact quite beautiful.
I liked the end part - but I don't believe he did know.
The nerd love was subtly - what's wrong with that? The show has to have SOME heart.
It'd be interesting if they did it so NONE of us saw the outside of the ship until this episode. That'd be cool. They'd never have done that though.
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AndrewR
Member # 44
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posted
Oh - another thing. I'm really digging the soundtrack. It has a Bladerunner/Vangelis feel to it.
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MinutiaeMan
Member # 444
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posted
I despise the lack of opening credits, though. If the end credits theme is anything to go by, it would've been awesome.
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AndrewR
Member # 44
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posted
Haven't heard the end-credits yet.
I'm talking about the music during the show. Especially in this last episode at the point where Rush is in his room reading his book and then looks at his watch and realises that nothing has happened to the ship yet.
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Reverend
Member # 335
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posted
quote: Originally posted by MinutiaeMan: I despise the lack of opening credits, though. If the end credits theme is anything to go by, it would've been awesome.
Title credits have clearly gone out of fashion.
Small tech related note that just occurred to me; if there are several seed ships running around, manufacturing and dropping off gates, then where the hell are they getting all that Naquada from? Assuming the writers have thought it through, there could be a much larger mobile infrastructure at work than just a few seeders. Scout/probes, auto-mining/prospector ships maybe even bulk freighters. The Destiny may be able to plunge into a star to refuel, but without the aforementioned support, a seeder that has to restock itself would be forced to search for sources of Naquada (in addition to habitable planets) and then stop to mine and refine it.
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AndrewR
Member # 44
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posted
Anyone got a clip of the End credits?
OK I keep watching the last episode "Light" - it's really good. The music is great. The best part is the part I mentioned before - onwards from when Rush realises there wasn't any turbulence (when he finishes reading his book).
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MinutiaeMan
Member # 444
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posted
http://www.st-minutiae.com/temp/SGU-Credits.m4a
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Aban Rune
Member # 226
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posted
Wow... beautiful.
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AndrewR
Member # 44
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posted
Thanks!! NICE!
It's got a bit of a B5 feel in the second half.
I'm really looking forward to the next episode!
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Mark Nguyen
Member # 469
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posted
Quickie notes on a good episode, which felt more like the REAL end to the premiere episode:
- Time is immediately after the previous episode, and takes a little over a day to do.
- Young gets 2+15 people for the shuttle, which is the maximum number it can sustain with life support. Fittingly, there are exactly 17 seats on the set.
- While it's not a clear determiner, to get to the shuttle people go up one deck from the gate room set and then circle back around to exit somewhere up there. This suggests that the stargate in the gate room is at the fore end of the room, with the dialing computers and stairs at the aft end.
- Similarly, the obs deck must be above the gate room as well, since the shuttle dock is below the obs deck. Looks like the team so far have occupied only the superstructure on the "spine" of the ship.
- When the shuttle launches, you see its engines suggest a more primitive propulsion system, though it must obviously have antigrav to fly in an atmosphere. It also has cool pulsing RCS thrusters, also suggesting that antigrav isn't used for maneuvering.
- The team gets their first look at the outside FROM the outside of the ship. Funny how the database they've accessed so far has plenty of deck schematics but no one bothered putting a picture of the ship itself in there? Must be in a corrupt file.
- Greer was in lockup back on Icarus because he attacked Telford. Apparently the latter deserved it.
- The slingshot is a good idea, though I question how practical it would have been. The whole rendezvous happened in minutes on screen; unless both ships were moving at a considerable fraction of the speed of light, it would have taken hours at least. "real life" slingshots from today's planetary probes take weeks and months to execute.
Mark
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Reverend
Member # 335
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posted
quote: - When the shuttle launches, you see its engines suggest a more primitive propulsion system, though it must obviously have antigrav to fly in an atmosphere. It also has cool pulsing RCS thrusters, also suggesting that antigrav isn't used for maneuvering.
If memory serves, Ancient & Goa'uld tech doesn't use anti-gravity so much as inertial cancelling tech for their ships. Which is how the F-302s use conventional engines as well as xeno-tech, so the relatively crude engines and thrusters would make sense.
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