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[QUOTE]Originally posted by Tahna Los: [QB] For Protoss: Use lots of Photon Cannons. Lots and lots of them. The probe's build ability allows it to drop one down and move right to the next. You can have a whole flotilla of them within minutes. But like other defenses, they can fail under the onslaught of Siege Tanks, Reavers, and Guardians. And don't forget Plague and Disruption web. Aside from that, Dragoons do a good business where the Photon cannons may fail. Dark Templars can provide a good ground defense when combined with the Cannons. The best defensive weapon is perhaps the Psi Storm ability from the Templars. Can turn large waves of Hydralisks and Zerglings into Red Mush. Always have at least 10 Templars handy and fully upgraded. Each Templar can have up to three Storms available. That's 30 Storms at your disposal ready to use against your enemies. Against Protoss: Terrans can make good use of EMP which basically cuts their health in half or worse. Lots of Siege tanks can do wonders against large ground based Protoss attacks from Dragoons and Reavers. Most Protoss Players will try to make use of vast numbers of carriers. The Terrans have many ways of dealing with Carriers. Because of their low firing rate, the Carriers are easy targets for large numbers of Goliaths and Wraiths. Valkyries are not recommended as one wants to wipe out a carrier as quickly as possible, not wear them out slowly. The other lethal weapon against the Carriers is that oh-so-annoying Ghost with its lockdown capability, which essentially can KILL a carrier when there is adequate backup. With the Zerg, a ton of lurkers against a ground based Protoss attack is the Protoss's worst enemy. So are a ton of Hydralisks, which can easily be created in a matter of minutes with a greater number of hatcheries. Large numbers of upgraded Zerglings should be used to take out the Reavers, and should pick up on ground defenses where the Lurkers would fail. Defilers are the key against Air attacks, since their dark swarm can virually render Hydralisks as invincible. Their Plague is also key as it renders permanent damage to all Protoss Units. So a fleet of 12 Carriers won't do a dent to a bunch of hydralisks, and would likely be crippled as the combined efforts of the Plague and the Hydralisks take their toll. Protoss players may be tough to go against given that both players may be evenly matched. There are many ways to thwart a Protoss attack, the most common being Psi-Storms for all air units and Reavers, Dark Templars to take out ground units, and Stasis field for both. Be sure to have plenty of Photon Cannons for support. [/QB][/QUOTE]
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