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[QUOTE]Originally posted by Valles: [QB] [QUOTE]Originally posted by Mucus: [qb] Hmm, reading through the whole thread. As Da-Bang mentioned. Starfleet Command....now THAT is a complex game [/qb][/QUOTE]*blinkblink* And that's bad, why? Now, if only SFCII had had decent singleplayer missions... [QUOTE][qb] Re: Homeworld. That was revolutionary, a decent plot, persistent fleets, total 3D movement, amazing 3D models. It still competes with newer RTSs in terms of "whoa." And its sequel comes out in a couple of months...right after exams :) [/qb][/QUOTE]I know... *rapturous sigh* [QUOTE][qb] Re: Mechwarrior 4: Never played it. Was a huge fan of Mechwarrior 2 (noteably, the first 3D accelerated game I played) and its 2 expansions. Mech 3 was downhill though, a bit dumbed down almost. [/qb][/QUOTE]My earlier comments aside, it does play more like a somewhat slow-tempoed FPS - even the Atlas is relatively agile, at least as compared to my experience with MW3. I've never really played MW2 - I own a copy, but haven't gotten into it due mostly to my lack of a joystick and utter loathing of inverted mouse controls. Anyway, as compared to 3, 4 has a faster pace, -completely- different weapon balancing and customization systems, and far superior handling of environmental issues. Mechwarrior 3 was a sim game. Mechwarrior 4 is an action game. If you walk in expecting a sim, you'll be sadly dissapointed. If you're willing to take it on its own terms, it's a far better game than its predecessor. Blessed be. -n [/QB][/QUOTE]
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