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Russia and India and a 5th Gen Fighter
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[QUOTE]Originally posted by Reverend: [QB] [QUOTE]Originally posted by MinutiaeMan: [qb] There are plenty of examples, both good and bad, about what can happen in space combat when you can't see your enemy. Exhibit A: "Balance of Terror." The two ships didn't have to be in visual range all the time for there to be tense action. Exhibit B: "Andromeda." The quintessential "beeping dots on the screen" killed a lot of the action, and cutaway shots didn't make up for it. It was the most scientifically accurate, one could argue, but that didn't make it interesting. Let's face it: modern combat, even/especially in real life, is mostly people staring at computer screens guiding or controlling their weapons at targets dozens, hundreds, or thousands of miles away. [/qb][/QUOTE]^ Andromeda probably isn't the best example as (if memory serves) they did both the tedious blinky lights thing and the silly Star Wars style up-close nonsense. Not the only inconsistency it had as it was rather a crap after all and of course it's not the method, it's the execution. Balance of Terror on the other hand was almost a 1:1 submarine drama analogue, right down the the Romulan set design. Still, I'd go so far as to say that you don't even need to look to modern combat for examples of long distance combat drama. Master and Commander might be a good example. Most of the film the enemy doesn't get any closer than the horizon and a lot of the tension is in looking at maps, charts and predicting where the enemy will be. Dramatically it's no different than using sonar, radar, telescopes or EM/IR sensors. [QUOTE]Originally posted by Nim: [qb] Thank you Mars! That is the opposite of dildo. This mission is succeeding. Shikaru: [URL=http://i219.photobucket.com/albums/cc171/xTyrant/klavs-bigc.jpg]One of my favorite space-sim designs.[/URL] [/qb][/QUOTE]It's certainly better than the vacuum cleaner attachments that pass for the official designs. If it were me though I'd maker the hammerheads larger and have the aft "fins" be a mirror image of the front. Also, I'm not sure if the bridge (assuming that's what it is) would be exposed like that. I may be misremembering but I think there's a mention somewhere of the bridge and/or CIC being placed deeper within the hull. IIRC the rules of the Honorverse aren't like Star Trek where an unshielded ship wouldn't last ten seconds against a serious barrage but can take multiple hits and still continue to function. The only thing that needs to be away from the hull like that would be the sensor/comm arrays and those node wotsits (I forget the name) that have something to do with the drive system. Actually, it might be fun to dust off Paint Shop Pro myself and see what I can come up with. Is there anywhere that has a half decent description of what one of these ships are supposed to look like? Just so I know the parameters. [/QB][/QUOTE]
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