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The return of "You're The Admiral!"--Dorza Sector
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[QUOTE]Originally posted by Timo: [QB] ===Q5a=== Well, well. The Gorn have now defied my ultimatum by crossing the sector border, without making any sort of attempt at contacting me, Starfleet or the Federation. And if this is a bluff, they've got the royal flush to bluff with. Two choices here. I could call their bluff, wait until they arrive, see how they react to the fact that their transport now is one keypress away from being space dust. Or I could assume the worst, eliminate their resident forces, do my best to hurt their reinforcements, and THEN call their bluff. As I announce my choice of option two, my staff raises three cheers and begins to sing a rather indecent little lizard-themed song that became popular during the Dominion war. My three cruisers fire in unison to reduce the Gorn battle cruiser to inert metal, then activate the first of the limpet mines to immobilize their transport. They then hail the two frigates, inform them that they are in violation of the ZTZ terms (as recently defined by me), and proceed to deprive them of propulsive power as well, assisted by the arrival of my own frigate and tender/assaulter. The latter begins interning survivors from the Gorn vessels, as well as launching a boarding action against the transport. In the big scheme of things, the little skirmish is tactically meaningless. But in that scheme, the Gorn can hardly expect to win a war against the UFP. The action should at least get them talking, even if it is just heated protests or venomous threats. And that is the prerequisite for doing any diplomacy with them. ===Q5b=== My resident force has no hope of engaging the Gorn head-on in decisive battle. On the other hand, the reinforcements don't have any ships capable of staring down Gorn battleships, either. Not only do I have to delay the Gorn somehow, I also have to divide their forces. As our side is already split and scattered about space and time, I choose to merely coordinate with the RRF. Making sure sufficient encryption is in use, I tell FCPT Shaala that the [i]Katana[/i] will escort the Gorn transport from the ZTZ to SB 403, steering well clear of the ZTZ and thus exposing the little convoy to action by fast Gorn units that might wish to split from their main force. If such splitting does take place, my cruiser force will move to cut them off from the main force - that is, moving between the fast and slow units. If [i]that[/i] doesn't prompt the Gorn to try pincers on me, diverting the main forces from the ZTZ for a crucial day or two, then nothing will... If I get the Gorn moving with those actions, I keep them moving, avoiding direct confrontation as long as possible. In the classic Cowardly Retreat Maneuver Delta, I make use of further limpet mines in order to score the odd hit on my pursuers. In the meantime, I advise Shaala to make best possible speed through the ZTZ and engage the main Gorn forces from their rear. Shaala's greater tactical freedom of movement should help him knock out the big battlewagons when they are still engaged in the pincers maneuver. Naturally, I expect the Gorn to see reason at some point, as I constantly remind them that their transport is now under my control and will only be returned intact if the Gorn fleet ceases and desists. In any case, the plan will leave my starbase (where I still comfortably sit behind my desk, exuding confidence) rather exposed. It will also offer little defense for the Dorzans if the Gorn decide to proceed in that direction - so I advise the government of the approaching threat and suggest a ceasefire on the rebellion front, as well as a mobilization of a defensive front based around the [i]Runnymede[/i]. The [i]Balmoran[/i], still rather foolishly deployed in the Dorza system, will head back to the starbase to provide it with active defenses. ===Q5c=== Belay those recall orders! There is little I can do to force the hand of the Dorzan government. If they are unwilling to postpone their attack on the rebels even in face of the grave external threat, no carrot will be of help. As for sticks, I order Capt. Henschel to proceed with the UFP hostage extraction mission, while informing the Dorzan government that in order to secure that mission, my forces will for the time being stop the government assault, by force of my two starships if necessary. As soon as my raid proceeds past its critical point, I will inform the rebels of my temporary protection of their planet. As soon as the UFP hostages are aboard the [i]Runnymede[/i], I repeat the offer for further negotiations, while finally dispatching the [i]Balmoran[/i] to the starbase, where I will transfer my flag aboard her. ===Q5d=== No matter what the Semman intentions, they will provide further distraction for the Gorn... If my holographic mission to the homeworld still produces no intelligence of worth, I prepare to withdraw the [i]Humason[/i] and send her to initiate First Contact with the Zemch. Now is as good a time as any. If, on the other hand, an opening finally presents itself for talks, I want to make sure what the Semman force is up to, in terms of intentions and capabilities. The latter are of no use for me if I don't know the former. If my luck finally turns and the ships are of tactical worth and willing to help, the addition of a third attack formation to hit the Gorn rear could prove decisive. The Semmans would in fact be the first such formation to get a shot at it. I plead them to take that shot, and join in a unified defensive front for the sector. Depending on the course of events, I will then sail either to supervise First Contact at Zemch, to open formal diplomatic relations with the Semmans, or to personally command the last dregs of my battered fleet in valiant but futile defense against the Gorn. Timo Saloniemi [/QB][/QUOTE]
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