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The return of "You're The Admiral!"--Dorza Sector
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[QUOTE]Originally posted by MinutiaeMan: [QB] == Part One == I'll critique Neutrino's critique, especially because it includes a critique of its own. While my response may seem overly aggressive compared to TNG-era diplomacy, remember that the Federation just recently emerged from a major interstellar war, which pretty much directly arose from TNG-era diplomacy. (And by "diplomacy" I mean "we'll just go wherever we want and we'll ignore any possible threats until they're about to kill us.") The advance of the Gorn heavy reinforcements make quite clear their intentions, to either intimidate us into standing down, or to completely blow us away and take what they want. The potential for a major Gorn-Federation war is quite low, given that there's little indication of general mobilization of the Gorn fleet as a whole. Also, I pointed out in my own responses that the goal of facing down the Gorn is to make it clear to them that the Federation will defend any encroachment of their territory, trusteeship or not. On the flip side, I question Neutrino's recommendation for general mobilization of Federation assets. And you call MY response aggressive? I'm planning on fighting, if necessary, a major border skirmish between a few local squadrons, not an all-out invasion. Just why would the Federation as a whole need to go to war over this? Going on to actual strategy, I do agree with the plan for hit-and-run strikes against the Gorn. If their ships are anything like the Gorn themselves, they'll be big, powerful, but slow and impossible to maneuver. However, I also question the usefulness of mines. The only times that mines have ever been useful in space combat has been in low-maneuverability areas like planetary orbit, or else in restricted corridors like the Bajoran wormhole or the Hekaras Corridor. Mines in interstellar space are just a waster of resources. == Part Two == Well, seeing how my own strategy at the moment is of the "Sir Dan bravely running away" variety, I don't think there's really a big deal here. I assume that my initial plan -- the disabling of the Gorn transport and its escorts (three Gorn versus my five ships) -- worked just fine. That means that Marshal S'sgrrng is charging into the ZTZ, but all my forces are otherwise generally intact. == Part Three == Well, since my plan was to bravely run away after taking out the initial Gorn fleet and rendezvous at G5-Q25, I assume that's gone according to plan. It seems that the Gorn are heading towards H2-N1, rather than CD-183 as expected. No matter. Our attack plan is to function in three squadrons (each group as its own unit), make a single approach for the first run and focus as much firepower on the battleships to try to knock them out, then split into squadrons and break off in three different directions. If the Gorn stay together in one formation and pursue only one squadron, then the other two will harry their rear while the first draws the fire. If the Gorn split up, then the odds are more even and in our favor. We'll continue the deadly dance as long as possible; I expect we'll be able to outlast the Gorn in that regard. == Part Four == Meh. Leave 'em alone. I've got no time to send more greeting cards that never get an answer. == Part Five == Ho-boy. I'd like to say that this changes things with regard to the ZTZ, but it really doesn't. Since the Gorn are already keen on taking it from the Federation, it really doesn't matter as far as they're concerned if the Zemch are ready to use it or not. Fine. At any rate, I'll detach [i]Runnymede[/i] to go make contact. If it looks like the Gorn want to pursue, I'll detail [i]Proteus[/i] to escort, assuming that the Gorn might decide to make the old [i]Miranda[/i] an easy target. (Assuming it hasn't already been converted into a ball of plasma from a freak subspace raspberry or something.) But I'm confident that my forces, though probably not dishing out lots of damage, are giving the Gorn plenty to worry about anyway. [/QB][/QUOTE]
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