Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Star Trek
»
General Trek
»
The return of "You're The Admiral!"--Dorza Sector
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Timo: [QB] ===Q6a=== I�m also in the "kill the lizards in cold blood" camp, but I�ll still critique one of my co-unsympathizers, namely [b]Wraith[/b]. Not that I would have anything against the moves you make against the advance force of the scalies. It is just that there�s an element of denial there: the Gorn forces outnumber the defenders something like four to one until the reinforcements arrive, yet there is no actual plan for delaying action. Plans B through D, no matter how desperate, would be important here, as you have to coordinate with Shaala on whatever happens when the main fleet arrives. ===Q6b=== Hooray for lizard brains! It very much seems that S�sgrrng fell for my pincers ruse and went for the chance to hurt my strongest unit, thereby slowing him down enough for the 1st Space Cavalry to arrive. The �heavily disabled� ship will be my leading cruiser [i]Robuste[/i], now stranded well outside the ZTZ. Along her were lost the frigate [i]Katana[/i] and my armed tender [i]Veracruz[/i], the latter with many Gorn prisoners aboard. The Gorn transport still floats out there, deprived of propulsion, power and much of her life support, with my troops in nominal control but with the thousands of Gorn colonists struggling to change the situation, or just to live to see another hour; it seems nobody has the time to do anything about that, at least not until the battle is decided one way or the other. A few stray fighters from the [i]Veracruz[/i] buzz aimlessly across the battlefield, deprived of a practicable carrier vessel. All I have left in terms of combat capability here are my two remaining cruisers, both of which are in a trailing position vis-�-vis the Gorn intrusion. The best they can do is spit volley after volley of torpedoes at the rear shields of the Gorn. Hopefully, they manage to inflict some damage to the enemy fleet. While the double-pincers battle probably weeded out a couple of the lighter Gorn units, I have not yet made a concentrated attack against any of their battleships. The [i]Balmoran[/i] arrives at SB 403 just as the action begins, and sails out again with my flag onboard as I receive news of the success of the delaying action and the demise of half my combat forces. I head for the Zemch battlezone, deploying a couple of outrider drones to create the illusion of greater combat potential. The Gorn are unlikely to fall for that, though, or to alter their course even if they did. ===Q6c=== The strategic timetable didn�t work quite as much to my favor as I hoped: the Gorn now have their scaly snouts facing Shaala�s forces, not mine, and are a bit deeper in the ZTZ than desirable. Still, the tactical reality of the situation remains the same. It is up to Shaala now to take out the battleships one by one, making use of the singleminded Gorn push in one direction while the Starfleet forces can maneuver at will. What would the odds be? Against my three casualties, which were on the evasive in the initial battle, the Gorn probably lost most of their more adventurous light units. The fighter wings would have been dealt with by my greater multitargeting capabilities and the [i]Veracruz[/i] fighters. The two battleships and ten cruisers would remain the principal threat. The numbers of hulls would be more or less even, but with each Gorn unit twice as heavy as our counterparts. If we triumph, this will be one for the history books. In the �myths, legends and generally highly dubious achievements� section. ===Q6d=== Would the Semmans be interested in assisting the Gorn transport? Out of the 60,000 live resources for stylish boots aboard, several are probably still breathing, and I�m not going to trigger the scuttling charges or anything. Life support support would be more than welcome, as would be towing to SB 403. Sigh. I had placed at least some hopes on getting the Semmans to cooperate. Since those damn salads & scrambled eggs aren�t talking to me anyway, I�m withdrawing the [i]Humason[/i] and her holo-envoys for the time being. Let them play their part in the Zemch crisis for now. The little [i]Nova[/i] and her two escorting [i]Akiras[/i] and four [i]Sabres[/i] (all made of good solid hard light) will head for the battlezone at maximum speed. ===Q6e=== Expedited processing of UFP membership paperwork would be nice if it gave me access to those hordes upon hordes of Zemch battleships that are no doubt just minutes away from completion. However, whoever heard of expedited paperwork? Not much to be done regarding the Zemch entry to the interstellar community. But I�m sure Shaala can spare that [i]Gemini[/i] scout of his to take care of escorting the Zemch vessel to relative safety. Timo Saloniemi [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3