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[QUOTE]Originally posted by Guardian 2000: [QB] Of course it had moved on from TOS. So, too, had Roddenberry in several respects. The real-world time between the two was matched by the time in the universe separating them. Differences were to be expected in both cases. And of course that was me. What you call aesthetic arrest, I call continuity. To discard it wholesale in visual form is no different than Braga's disdain for it in storytelling. And the solution is the same in both cases ... creativity. You want gee-whiz interfaces? They give us touchscreens. How quaint! How about knobs and buttons that actually move around, almost like shapeshifting, or 3-D printing on-the-fly. Now there is a 'new' idea. They'll replace a boxy shuttle with something curvy? How quaint. How about a shuttle with a variable-geometry hull, perhaps with metal-fabric wings for flight? These are things modern filmmaking tech puts within their reach. And it's gee-whiz wow-wee nonsense, but not a lick of it requires moving away from the established look nor is any of it necessarily anti-canonical (maybe the button thing given Kelso's console work in WNMHGB but there are ways around that). All they're doing, instead, is making something that will be equally (if not more) dated, and in lesser time, with fewer excuses. Fifty years ago they had the Rand Corporation assisting with the future. And now, despite all the possibilities spread all over the internet of the next big future, we get a changed up retread, visually speaking, only as imaginative as the newest Hollywood art school grad. It's rather sad, really, to waste the potential. [/QB][/QUOTE]
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