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[QUOTE]Originally posted by Timo: [QB] One tidbit of relevance is that you can choose whether to use impulse engines at warp or not. Kirk used them in "Corbomite Maneuver" for extra oomph, but they were off-line and under repairs when the ship was at warp in "Obsession". So apparently impulse/warp interaction is up to the captain's discretion. Another thing is that ships always seem to decelerate more violently than they accelerate, be they at warp or impulse. This makes me suspect there is a third major propulsion mode to the starships apart from the two drives. It probably doesn't require any extra hardware, but just uses the existing gear in an innovative way. Somehow, the ships are able to deploy a "subspace anchor" that is good for decelerating but no good for accelerating. So when a ship goes to warp, it may retain a "memory" of its original inertia, for example measured against a static subspace background. When the warp engines shut down, the ship continues at this inertia wrt the subspace background of the downwarping point. It can then rapidly decelerate to zero speed by deploying this subspace anchor (and by applying the impulse engines at reverse, although this effect apparently will not be as great as that of the anchor). Simple solutions for the subspace anchor are the subspace-manipulating devices aboard (warp coils and certain impulse engine components), or the gravity-and-inertia-manipulating ones (the aforementioned, plus the AG and IDF systems). Perhaps the warp drive can be used for "impulse" decelerations, but like a ramjet aircraft engine, is not very good at accelerations because it will only begin to operate above a certain initial speed wrt the subspace medium? Or perhaps one can simply run a special current through the warp coils to "grab" the subspace background like a grabber mechanism can slow down a falling elevator or a San Francisco cable car? Timo Saloniemi [/QB][/QUOTE]
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