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Perfect fleet?
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[QUOTE]Originally posted by Timo: [QB] It seems to me that Starfleet has never suffered from a lack of quality in its ships, but from a lack of quantity and availability. For each destroyed Miranda, three or so Jem'Hadar bugs or one Hideki went up in fireballs... The perfect fleet IMHO would be one that doesn't need to be constantly upgraded. There would be a lesser economic burden and a greater combat availability if century-old ships could be given a meaningful role in conjunction with the most recent ships. So far, we haven't seen much indication of "roles" in Starfleet, since all warships simply enter the melee and begin firing the phasers and holding back on the torpedoes and barely maneuvering at all. So my perfect fleet would consist of the existing ship types, but divided into meaningful formations. Each ship would be utilized to a purpose - some would have special combat roles (the Steamrunners could just disgorge assault shuttles from those huge shuttlebays of theirs, the Akiras could pump out torps from their umpteen tubes, and the Defiants would fire their pulse phasers at close ranges), while some would be more generic by design and would be distributed according to their level of overall performance (Galaxies could spearhead, Excelsiors could flank, Mirandas could trail). Some would only come in on a second wave (support ships, troop carriers, etc) and would be escorted by suitable vessels (Mirandas incapable of frontline combat). In no case would a combined fleet of, say, Intrepids and Mirandas, be sent to combat - the slower ships would deprive the faster ones of their tactical advantage. But a slow flotilla of Mirandas could strike at the same time as a separate fast task force of Intrepids, for maximum effect and surprise value. The enemy would have greater difficulty following and predicting fleet movements if different forces moved at different speeds and courses and utilized different tactics best fitting their hardware. Timo Saloniemi [/QB][/QUOTE]
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