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[QUOTE]Originally posted by Phelps: [QB] I wouldn't say it was made without a view to mass appeal -- it was caused by the success of Star Wars and severely influenced by 2001: A Space Odyssey. Not just in terms of the visual effects -- the whole idea of meeting your creator and evolving to a higher stage is a central part of what "2001" is about, although in this movie it was executed a bit more simplistically. If they'd wanted a strict, fan-appeal-ignorant connection to TOS, they would've recreated at least *some* of the sets and uniforms. Listening to the audio commentaries, you also get the sense that the Visual Effects artists had too much freedom in the movie. While the Enterprise-inspection scene is excellent, and I applaud everyone for their efforts here, I feel the artists should've been on a tighter leash with V'Ger. They keep talking about abstract shapes, abstract this and that, making it seem as though TMP was just an opportunity for them to show their stuff, rather than serve the story of TMP. Why establish so much of V'Ger, spend such huge amounts of time on the interior visual effects when little of it was ever explained, or its function suggested in the story. It's just abstract pictures for the viewer to look at. The movie was obviously a foundation for the franchise, and resulted in a lot of sets and models that continued to be used over and over again. Jerry Goldsmith did a great job on the music. However, you really can't stretch a pilot script to the point of breakdown, letting the visual effects fill the void. Yes, it works sometimes, but in the case of V'Ger, the filler is just too abstract and disconnected from the story. Oh, and as for the change from 82 to 2 AUs -- I think it makes a lot of sense, considering that the V'Ger without the cloud is clearly nowhere near 82 AUs long. It's a lot bigger than the Enterprise, but not *that* much bigger. [/QB][/QUOTE]
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