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[QUOTE]Originally posted by PsyLiam: [QB] "Oooookay. Let me see if I've got this straight. I'm supposed to accept Eaves' intention about the new modules and ignore the later art department input because I'm supposed to go with the designer's original intentions. But I'm also supposed to ignore Probert's idea for the warp engine glow and go with the later VFX input even though it's not the designer's original intention." Well, considering how amazingly wrong the MSD is, I think it's fair enough to ignore it, especially considering that you're ignoring the DS9 technical manual for the same reason. The art department didn't even have the correct design handy when they came up with that MSD, so it could very easily be (and is) wrong. And it's not just the designer that said those were impulse engines. The SFX people also went with that, since they glowed. In this case, the designer and SFX agree. In the Probert case, they disagree, and we've had 12 years of warp engines only glowing at warp to disprove him. And didn't someone say the shuttlebay label isn't even pointing towards the Impulse engines? Scan please! "Since saucer separation wasn't intended to be a routine maneuver in the TOS/Movie era..." Generations took place at the end of the movie era. How do you know that the new lot of 2290 onwards starships weren't designed to seperate more easily? 'Remember Geordi's line to Scotty in "Relics" ? "Impulse engine design hasn't changed much in 200 years." ' Geordi also said that transporters haven't changed much, and then barely 5 episodes later, in Second Chances, they'd changed enough to make a previously dangerous transportation easy. I'd say that Geordi was just trying to make Scotty feel better. [/QB][/QUOTE]
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