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[QUOTE]Originally posted by Mojo: [QB] I can relate - the reason we didn't see the Borg on Voyager for so long after "Unity" was because we blew the model up at the end of the show! Seriously, though, believe it or not, CG models can actually be 'broken.' After many years of doing FX work, the servers at a company can get pretty hairy - files are removed, deleted, backed up (hopefully), moved and renamed so often, people often find that after a few years, loading up old scenes and models can actually be quite a challenge. It can litteraly take days (or longer) to locate every file in a model and reassemble it if pieces are missing or renamed. Here's a good horror story: Years after Foundation finished Babylon 5, we tried to restore and load up some old scenes to do a few tests and made a horrifying discovery - the backup software had TRUNKATED EVERY FILE NAME TO EIGHT CHARACTERS. So, for example, an image that had been called "station-top-sepecular" was now named "station~" This, of course, was a nightmare. The prospect of having to load each and every image and model section to figure out what it was and remember where it went was so daunting we just gave up - effectively meaning that almost everything we had done for the first two and a half years of B5 had been lost. I'm sure there are many similar stories floating around CG companies. Of course, Foundation was the first, so we learned many lessons the hard way. Now that people are a little wiser, I'm sure there are more rigorous schemes of structure and organization to keep things tidy. Then again, having a good plan and rigorously following it are different beasts altogether... Mojo [/QB][/QUOTE]
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