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Good news about the DS9 Tech Manual ships!
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[QUOTE]Originally posted by Boris: [QB] Most of the tech stuff is being thought up and kept consistent inside the Art Department, while their own work, expressed mostly as background scenic art and small details on starships, is the least likely to be affected by random forces. So yes, their work tends to be the most believable and technically consistent. On the other hand, the reason it's the least affected by random forces is that the scenic art and the details of ship designs are the least visible part of Star Trek -- what we tend to see is the work of the VFX crews and the writers, and it is these two that mostly influence a viewer's perception of everything. What the Art Department has done is take this into account and add it to the existing body of knowledge (the Star Trek Encyclopedia + the Manuals) with our help. So ignoring the VFX or the writers doesn't really help, because Mike Okuda wouldn't ignore it either. The only problem is, how do we treat each component of canon: dialogue, VFX, sets, console art? Here's the commonsense approach: CONSOLE ART: Seen in the background most of the time, not a really important part of the story except to provide ambience. DIALOGUE: In the foreground most of the time, it is what the average viewer notices the most. VFX/SETS: Very close to the dialogue in importance, except that some things happen in the distance and can be ignored. If any of these conflict, we iron things out so as to disturb the average viewer the least. These rankings are rather general, as different things are clear at different times. And now, the documentary approach that makes no distinction between things seen in a closeup and far away, and assumes what we see onscreen is exactly what happened: CONSOLE ART: It's a combination of reasonable elements and what appear to be confusing figures or layouts intended to deceive onlookers or make it harder for the uninvited to control. DIALOGUE: The characters can exaggerate, mislead, are in error, but generally, if their statements are correct, they can be trusted over the console art, since the latter is already suspicious for the above reason. VFX/SETS: The ship models are accurate in general to the detail. The VFX vary for unexplained reasons and are not to be trusted when other evidence is available. The sets are fairly reliable, like models, and generally provide a good source of a ship's interior (for example). [/QB][/QUOTE]
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