Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Star Trek
»
Starships & Technology
»
How would you use fighters?
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by David Templar: [QB] *tries to think outside of the box, which results in two alternate timelines, one in which his head explodes, and the other in which he goes to watch some Seikai no Senki, which technically has FTL combat* Hmm... anime... *drools* Your level of technology is still a major factor, pre-TOS tech is so... crude. I would need to know what we have to work with to come up with something supportive. FTL combat requires FTL sensors, FTL weapons, and FTL computing. At the speed you're dealing with, there's probably more computer than man behind that trigger. I'm pretty sure I saw more than one microchip onboard the Enterprise... Another problem is that smaller vessels like gunboats and such usually have a much higher top speed than their battleline, and relies on that speed advantage to overhaul or escape larger ships, plus their manuverability for protection. Unfortunately, Star Trek doesn't work that way. Smaller ships usually have much lower top speeds than larger capital ships, so FTL combat between a gunboat and a cruiser could be like a Vespa trying to chase down a drag racer. There's a big gap in relative velocity between even warp 3 and warp 5. You'll need some pretty heavy technobabling to convince anyone that the technologically backward Starfleet could produce something fast and small, when people are still recovering from being able to cruise the galaxy at warp 4. Of course, if your intended victim is the Romulans... Well, "Their power is simple impulse." ^_~ Remember, if you make this idea *too* good, people will wonder why it's not in use anymore. [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3