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TNG DVDs and the K'vort-class
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[QUOTE]Originally posted by Capped In Mic: [QB] Because they arent trying hard enough. I mean, a ship is a ship is a ship. If you saw a picture of a Jeep on a plain, you would assume that its a Jeep. What if later, they said, 'no thats a Super-Jeep.. its about four times as long as a regular Jeep and four times as high' and then say that people get into it with ladders that run up the wheel wells.' If someone tried to tell me that, I'd tell them to shove if because they are a fucking moron. Its obviously a Jeep and they are trying to pull one over on me. There's only one Jeep™� I've learned to disregard sizes in VFX. its one of the biggest example of suspending disbelief, because the visuals are often used with serious artistic license to show events, not exact proportions. The [i]Constellation[/i] and its shuttle were the same height as they entered the planet-killer, even though I know they are vastly different sizes. Whenever a [i]Galaxy[/i]-class ship tows a [i]Constellation[/i]-class ship, the much smaller vessel is shown as the same size. Why? So you can see it, of course. The modelmakers very clearly spelled out the size of the model, with established dimensions, windows, etc. But the VFX distorted it, for the sake of the viewer being able to see it, even in the ships first appearance. In ST:III the [i]Bounty[/i] was shown to be very large next to the [i]Enterprise[/i].. but then [i]in the same movie[/i] it changes size to appear smaller to land on Vulcan.. (some estimate an 80m BoP on Vulcan, while a 120m BoP against the [i]Enterprise[/i] [the ILM effects chart seems to indicate around 100m])... then in the next movie, the [i]Bounty[/i] has to grow bigger to accomodate 2 whales, indicating it to be closer to 150 or 180m, to accomodate the kind of cargo bay that would hold 2 whales. But the exterior sequences against the Golden Gate bridge and the crew on the hull indicate a 50 or 60m BoP. but the ship became freaking huge again for its run-in with the whaling vessel. This isnt a matter of the ship being several vessels of different sizes.. they are all the same ship. It changes sizes because the VFX crew took liberies with how they established its size. Some of it was poor communication.. one was built as a VFX model, one was built as a physical set piece by a different portion of the art team. There's no good explanation why the ship would change size in the middle of its flight. Its just visual license. The ship needed to be seen against the large [i]Enterprise[/i] and it needed to look bigger than the whaling ship and it needed to be small to save on lumber for the exterior sets in both movies (landed on Vulcan, or sinking in the Bay). Basically the VFX is always going to show an object, not at a size it is supposed to be, but at a size that is easily seen on a TV screen. This has been done with shuttles, the BoP model, the Warbird, the [i]Constellation[/i]-class, the [i]Defiant[/i], even a few [i]Enterprises[/i]. Its for visual clarity, not accurate scaling. So why then, can we not establish a single size for what has consistently been the same ship? A BoP with a length of 180m would accomodate a huge cargo bay, or in a differently configured version, a crew of more than twelve, such as the 48+ crews seen in later shows. And TNG/DS9/VGR has certainly established that the size of a ship doesnt matter when it comes to weapons ability in combat. The [i]Defiant[/i]s and [i]Prometheus[/i]es and [i]Intrepid[/i]s certainly are intimidating as much as as the ships that are 2, 3, or 4 times as long as them. We know that BoPs of all configurations have defeated [i]Galaxy[/i]-class starships (over and over and over, in fact). So have small ships like the Jem'Hadar Attack Bugs. So why not believe a handful of BoPs could take on a Warbird or two also, especially with a [i]Galaxy[/i] on their side? [/QB][/QUOTE]
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