Post A Reply
my profile
|
directory
login
|
search
|
faq
|
forum home
»
Flare Sci-Fi Forums
»
Star Trek
»
Starships & Technology
»
You're the Admiral! Sector Gamma
» Post A Reply
Post A Reply
Login Name:
Password:
Message:
HTML is enabled.
UBB Code™ is enabled.
[QUOTE]Originally posted by Timo: [QB] [b]QUESTION THREE (Four Parts) A) OBJECTIVELY CRITIQUE one of the answers to the hypothetical attacks in Question 2A.[/b] Well, first I’ll critique mine. Forgetting about the Jovalisi orbital defenses was a childish mistake. I set my sidearm to “spank” and self-apply. AND I make sure the defenses are programmed with entrapment-style firing patterns that belie the true abilities of the network until the enemy has maneuvered himself to a hopeless position. It’s damn difficult to critique anything else. Several defensive strategies and tactics could work against these threats. Escorting the traffic is just as good a role for a starship in the anti-Maquis battle as sitting and protecting DS12 or the Cluster. If the battle actually ensues, the starships can in all cases rapidly switch tactics and location. [b]B) Answer one or more of the questions posed by the other participants in Question 2C. Remember, at this point your fleet has not yet arrived. [/b] I’ll try the one by Identity Crisis. As I sent the [i]Rigorous[/i] out on one final diplomatic sortie to the border planets, she will be in a position to respond. The Marauder is a pretty fast starship type, but the Galors might not outrun a Constellation. Spanking the poor bairns to speed, the [i]Rigorous[/i] overtakes the Galors. Now, this sector isn’t just UFP space but Jovali as well, and probably mostly “international waters” anyway. So I can’t just summarily board and search the Ferengi vessel. But I can and will insist on escorting her all the way to Zechs, and if necessary, keep her out of transporter range of the planet until the the Cardassian inspection party boards the vessel. It’s in their full right to do that – I’m just there to moderate any ship-to-ship nastiness as long as the ship is on the UFP/Jovali side of the border. If, OTOH, the space lane used by the Ferengi is in actual UFP space, I will board the Marauder. If it’s in Jovali space, I’ll ask them to send a ship to board the Ferengi. In fact, I’ll ask them to come anyway. In case the Ferengi try to flee, I want to have the Jovali there for credible back-up, so that I can more plausibly reject the inevitable Cardassian offer for help. [b]C) The fleet you requisitioned in Q1 arrives in full, with an additional present: the USS Aristophanes (Miranda-class, Saratoga-refit, NCC-31923). The Aristophanes is a Starfleet Academy training ship, and carries about a hundred cadets and a regular crew of twenty on a second year field cruise. They'll be spending a few months in Sector Gamma, helping out with routine assignments while having cadets spend a couple weeks at a time on your ships. So, adding the Aristophanes into the mix, maneuver your fleet according to the following scenarios. Make note of any political reactions from involved parties that may occur. The Rigorous has now gone to whatever fate you've recommended in Q1.[/b] All right, now we’re talking business. Up till now, the sector has in fact been unguarded, what with my [i]Clemenceau[/i] searching for the missing [i]Ki[/i] weeks away from where I need her. As the fleet arrives, two of my three frigates assume patrol in the triangle between Joval/-is, Zechs and Lucrezea. In case the cloak-thieves of the previous question haven’t been caught yet, the modern sensors of my frigates will now alter that state of affairs. The third frigate (say, the [i]Icy Falls[/i])replenishes and prepares to take over later on, so that I can keep constant vigil. The [i]Canaris[/i] begins her reconnaissance mission, with elements of the former [i]Rigorous[/i] crew aboard. In case the conference I arranged at Bifour orbit has led to increased cooperation, I’m willing to take observers from any party aboard the [i]Canaris[/i] as she scouts out the border spaces. She will also begin laying extra sensor buoys along the border, just to be sure. The [i]Shaaja[/i] (assuming she even arrived, since she’s supposed to replace my former flagship, yet that flagship isn’t around to be replaced yet!) stands by to strike at the pirates if need be, remaining at full alert at Jovalis. I in turn stand by to move my flag from DS12 to the [i]Shaaja[/i] if the need arises. The [i]Venice[/i] sails to G’Sall and takes over the responsibility for the xeno-anthro mission, with some cadets aboard. And the [i]Aristophanes[/i]… Well, with a regular crew of only twenty, she won’t run very efficiently when the cadets are dispersed among my other vessels. I’ll leave her to go through defensive or other benign exercises at or near Jovalis initially. Later on, she will rendezvous with and escort the [i]Venice[/i] on a mission to survey the class N planet a little more carefully, after that latter ship is freed from her obligations at G’Sall. I’m expecting the unexpected at the waterworld, but it’s not a high priority. [b]1) The Lucrezeans get their act together and purchase some ships to head up their militia. Their patchwork fleet includes a smattering of customized shuttles, two surplus Klingon Birds of Prey (D-12 class) from the Ferengi, and a Yridian destroyer. In response, the Bifour fleet moves a Galor and two Hidekis around Zechs, despite repeated statements that the Lucrezean government has no interest in expansion/retaking the former Federation colony.[/b] The [i]Canaris[/i] makes sure I have correct and up-to-date intelligence on the Lucrezean fleet. I’ve already made overtures to help with setting up the local militia, and I again offer to send my experts to familiarize the Lucrezeans with these ship designs. Heck, I myself am probably well versed in their technical details, seeing how they were brand new hot stuff back when I last met them… The said advisors naturally travel to the planet aboard a starship. Namely, the [i]Icy Falls[/i], a potent combatant herself. She won’t make aggressive moves towards the Bifourians, and she will make sure the Lucrezeans don’t, either. The other two frigates prepare for a fallback defense in case the Bifourians for some mysterious reason make a run for Joval/-is, but they are also in range to rush to help Lucrezea if need be. [b]2) Whatever search party you sent out to find the USS Ki finds a gaggle of escape pods close to the pulsar in the adjoining sector, containing about a third of her crew. Your people eventually reconstruct that the Ki struck a gravitic mine left over from the Cardassian conflicts of the 2340s. The mine stuck the bridge, wiping out the command crew along with most of the saucer. Some wreckage of the ship is located where it should be, and the energy signatures match that of a larger-than-usual, but not unheard-of, Cardassian mine.[/b] The [i]Clemenceau[/i] is well equipped to rescue the survivors. Not so well equipped to find out whether this mine really was what it looks like, or something else. I will complete the rescue operations, yet I’d also like to collect a sample. Can the Bifourians give me maps or transponder codes of the old minefields? Could the domesticated Cardassians? I’ll deploy my runabouts and shuttles to locate and hopefully sweep further mines in the region. The [i] Clemenceau[/i] is in no hurry to return to sector Gamma yet. And in case this is an overture to Bifourian nastiness, it’s nice to have a starship standing by behind their lines… Plus, as long as the ship stays there, the presence of the [i]Shaaja[/i] at the primary playing field won’t violate the rules of the game. Much. [b]3) The separatist elements in Jovalis space are mostly concentrated in the Cluster, though no more than a third of any colony cylinder there is interested in separation. However, a bombshell is dropped when a cylinder holds a referendum not to separate, but to move -- separatists in a Deyal group cylinder want to move their home the Cluster. The vote succeeds, and the municipal government requests that Starfleet tractor their colony to its new home. Such an action will tie up your largest ship, or two of your smaller ships, for a couple months. However, the Jovalis government sees this as a legal action, so...[/b] …they are legally entitled to go out and push. I won’t push back. Heck, I even assign the former [i]Rigorous[/i] chief engineer to assist in installing the required propulsion (and/or subspace field mass-reduction) hardware on the habitat. The timetable of the move will have to be stretched a bit without starships, of course. The [i]Shaaja[/i] will provide assistance when available – perhaps an initial acceleration, after which the station is on its own, and then a series of gradual decelerations, so that if the [i]Shaaja[/i] is unavailable for one of them, this won’t mean disaster yet. If the situation becomes a major political hurdle, I could ask Starfleet for a tugship. And while waiting for her arrival, would assign the [i] Aristophanes[/i] to full-time towing, with the [i]Shaaja[/i] assisting every now and then. [b]D) Create another scenario like those in part C, except this time it involves your whole fleet. Feel free to follow up on the scenario you created in Q2.[/b] It seems a Jem’Hadar ship is indeed loose on the sector. Your forces confront and corner it; the tiny attack ship tries to ram your ship, fails and self-destructs. Nobody is satisfied with the outcome. “This was not the horrible cruiser”, some insist; “You deliberately erased all proof of the ship’s origin”, others cry. “They are still lurking out there!”; “My aunt is a Changeling infiltrator!”; “Watch the skis!”; “The skiEs!”; “Sorry. Watch the skies!” “It’s a cookbook!” As soon as you whack off one head of the rumor monster, another sprouts out. And then you run into the deadliest of them all: apparently, the surviving Jem’Hadar are about to unleash their horrid Quickening bioweapon on Lucrezea. Or Jovalis. Or Joval. It will arrive on an alien ship, perhaps a human one. Or Yridian. Or Kressari. And then you capture a Bifourian extremist who says the whole thing was orchestrated by his movement, and that they will win no matter what. The bioweapon does exist, in the form of an infected person who has nothing to lose, and will arrive when and where Starfleet least expects him or her. And even capturing the carrier will only provide proof that the threat is real, leading to the desired panic. Describe the logistics it will take to find this carrier and to control the possible planetary panic. Factor in the considerable number of weekly shipments these planets need to survive. Your starships will be stretched thin. What other assets do you have available? Timo Saloniemi [/QB][/QUOTE]
Instant Graemlins
Instant UBB Code™
What is UBB Code™?
Options
Disable Graemlins in this post.
*** Click here to review this topic. ***
© 1999-2024 Charles Capps
Powered by UBB.classic™ 6.7.3