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You're the Admiral! Sector Gamma
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[QUOTE]Originally posted by Wraith: [QB] [b]A) OBJECTIVELY CRITIQUE one of the answers to the hypothetical attacks in Question 2A.[/b] I'm afaid i'll have to continue the 'general niceness'... [b]B) Answer one or more of the questions posed by the other participants in Question 2C. Remember, at this point your fleet has not yet arrived. [/b] I'll try Identity Crisis'... I'd send the [i]Rigorous[/i] to intercept, with a couple of the runabout equivilents; they should be able to force the Marauder to stand down or, if not, then they could neutralise her weapons. I would then have my ships escort her to Zechs where I would allow a joint Cardassian/Federation team to inspect her. [b]C) The fleet you requisitioned in Q1 arrives in full, with an additional present: the USS Aristophanes (Miranda-class, Saratoga-refit, NCC-31923). The Aristophanes is a Starfleet Academy training ship, and carries about a hundred cadets and a regular crew of twenty on a second year field cruise. They'll be spending a few months in Sector Gamma, helping out with routine assignments while having cadets spend a couple weeks at a time on your ships. So, adding the Aristophanes into the mix, maneuver your fleet according to the following scenarios. Make note of any political reactions from involved parties that may occur. The Rigorous has now gone to whatever fate you've recommended in Q1.[/b] My fleet: USS [i]Thermistocles [/i] NCC-17212 [i]Apollo [/i] class USS [i]Indefagitable [/i] NCC-46381 [i]Excelsior [/i] class USS [i]Hyperion [/i] NCC-66047 [i]New Orleans[/i] class USS [i]Triumph [/i] NCC-65492 [i]New Orleans [/i] class USS [i]Manticore [/i] NCC-48062 [i]Centaur [/i] class USS [i]Indiaman [/i] NCC-7901 [i]Deneva [/i] class Plus the [i]Aristophanes[/i] , which I’ll try and keep around the Joval system to try and ensure she doesn’t get into too much trouble- also this should free up the [i]Triumph [/i] which would overwise be on station in this area. The remainder will take up their positions as recommended previously and the [i]Indiaman [/i] will commence her recon/freight run around the sector, with added caution given the disappearance of the [i]Ki[/i] . [b]1)The Lucrezeans get their act together and purchase some ships to head up their militia. Their patchwork fleet includes a smattering of customized shuttles, two surplus Klingon Birds of Prey (D-12 class) from the Ferengi, and a Yridian destroyer. In response, the Bifour fleet moves a Galor and two Hidekis around Zechs, despite repeated statements that the Lucrezean government has no interest in expansion/retaking the former Federation colony.[/b] Well, the [i]Thermistocles [/i] is , conveniently, assigned to patrol this sector so I’ll go up there and talk to the Cardassian commander and point out that the presence of such a (comparatively) powerful fleet at Zechs could be seen as threatening by the Lucrezeans (I would also imply that the Federation might not be over the moon about it). Also I would point out that Lucrezea doesn’t really have a large enough population to support a war against Bifour. Hopefully the Cardassians will see the sense in that and reduce their presence (after all, they do have the right to defend their territory). I would then warp down to Zechs and leave a few advisors to help them train on their new ships and act as moderators on their behaviour. [b]2) Whatever search party you sent out to find the USS Ki finds a gaggle of escape pods close to the pulsar in the adjoining sector, containing about a third of her crew. Your people eventually reconstruct that the Ki struck a gravitic mine left over from the Cardassian conflicts of the 2340s. The mine stuck the bridge, wiping out the command crew along with most of the saucer. Some wreckage of the ship is located where it should be, and the energy signatures match that of a larger-than-usual, but not unheard-of, Cardassian mine[/b] Hmmm… Maybe I’m being a bit suspicious but it strikes me as being more than a bit convenient that the mine hit the bridge. Seeing as how mines are usually deployed in fields I’d scan for any other mines in the area. Also I’d request information on minefields in the area from the Bifourans and the Cardassians just to make sure. I’d certainly want access to any other records of Cardassian mines; presumeably the [i]Indefagitable[/i] 's database will contain this information. [b]3) The separatist elements in Jovalis space are mostly concentrated in the Cluster, though no more than a third of any colony cylinder there is interested in separation. However, a bombshell is dropped when a cylinder holds a referendum not to separate, but to move - separatists in a Deyal group cylinder want to move their home the Cluster. The vote succeeds, and the municipal government requests that Starfleet tractor their colony to its new home. Such an action will tie up your largest ship, or two of your smaller ships, for a couple months. However, the Jovalis government sees this as a legal action, so…[/b] … it’s not really my problem? Well, I’ll help anyway- I’ll send engineers from DS12 to assist them in fitting a drive system to the cylinde so they can move themselves � la DS9. I’d also assign the Aristophanes to assist (give the regulars plenty of time for very nasty drills to keep the cadets entertained :D ) [b]D) Create another scenario like those in part C, except this time it involves your whole fleet. Feel free to follow up on the scenario you created in Q2.[/b] The rebels crash the freighter into Zechs; the force of the impact and some antimatter explosives that had been carried on board cause huge amounts of damage and most of the population is killed. The Cardassians claim that the explosives used had Federation signatures and gather their fleet (plus an extra Galor and two more Hidekis whose origin is not known) to advance on Lucrezea. The Lucreazeans issue a desperate plea for help: they know they cannot stand… [/QB][/QUOTE]
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